The authors of Songs of Conquest want to return the popularity of the Jeanra of step -by -step strategies

Inspired by the classic games, Songs of Conquest seeks to bring modern gamers the same pleasure that players received in the late 1990s and early 2000s.

"This is what we loved to do when we were younger, and we just tried to make a game", – said Lavapotion Community Anders Edgar. "We made our version and returned to it everything that we love. This is fantasy. This is a step-by-step game with monsters, with the economy, with the construction of the city, with glorious battles and many, many beautiful pixels".

The first ideas of what Songs of Conquest was more than seven years ago. Starting as another game called Adventures of Conquest, it has become the subject of brainstorming due to a gap in the industry of traditional step-by-step strategic games.

"[The team] sat down and said: "This is a good gap", – Edgar said. "Why don’t they make such games anymore?".

With such thoughts, the Lavapotion team began to develop the concept of what such a game could be. What functions she could have? What elements of classic games could she rely on, and which to avoid?

Some of these features include the ability to be at a different level compared to other creatures during the battles, which gives an advantage or lack depending on the area. Another feature is related to the system of entities used in the game for magic and spells.

Instead of mixing and combining fractions, creatures inside the fraction are kept together to generate the essence used for spells.

"You get an essence depending on the number of units that you have, and on what unit is in this stack", – Says Edgar. "It does not depend on how many of them are in the stack, it depends on the fact that the stack exists".

Each of the four fractions existing in the game specializes in the production and use of certain types of essence. This essence can be used in battle as much or little to pronounce spells.

As for the development of the game, Edgar believes that the improvement of artificial intelligence in Songs of Conquest made the game much better for everyone.

"A couple of months ago, we launched a major renewal of AI, which made it much smarter than he was before", – Edgar said. "For an ordinary player like me, because I am a very casual gamer, seeing changes in the tactics of enemy AI, you know, I could deceive them with some good spells and the like. But finally, when these spells turned against me, it was nice. But, you know, it was not very pleasant".

Currently, the game is in early access, the fourth campaign and many other functions are scheduled for the end of this year. Version output 1.0 is also scheduled for 3 quarter of 2023. At the same time, Edgar honestly said that the team would sit down at the negotiating table later this summer, to determine exactly at what stage are things and whether the game will be completely launched at that time.

"Probably after the summer we will revise the situation a little, yes, because the business is so arranged", – he said. "Road maps – creatures variable in better times. I mean that the most important thing for us is 1.0, will it be a complete product? Because this is the most important, and we will not let out anything that we are not proud of".

Users have concerns about Alan Wake 2 sales

Almost two months have passed since the release of Alan Wake 2. Although the game undoubtedly enjoys great success among fans, financial indicators may not have met expectations.

Despite the impressive release of the horror, Remedy Entertainment has not yet announced any sales data, which could say that the game was not sold too well. But this is not the main factor, because many others do not disclose such information.

Concerned caused Mat Piskella’s message from Circana that the game could not even get into a hundred best games on Xbox and PlayStation. Although Epic Games sales were not taken into account, it still became a serious alarm signal.

There are several questions about Alan Wake II sales. According to Circana’s Player English, Alan Wake II took 147th place in the number of active users in November on XBS and 113rd on PlayStation 5.

In 2023, Remnant 2 diverged 1 million copies per week. Therefore, there was reason to believe that Alan Wake 2 would achieve even greater results, but almost two months after the launch of the Remedy Entertainment did not make any statements.

If the game is really badly sold, then this result may have several reasons. On the Alan Wake 2 PC is an exclusive Epic Games. Most people do not like this publisher compared to other platforms such as Steam or GOG. Therefore, sales could fall after such a decision.

In addition, the horror game has not received a physical release. Despite the digital era, many people still prefer to buy physical copies. Both factors together could lead to low indicators of Alan Wake 2.

Yes, the franchise itself was little -known. Therefore, there was no special excitement before the release of the game, but critics took it with a bang.

Even despite the lack of sales data, it cannot be denied that Alan Wake 2 is one of the best games of this year. She emphasizes that games in the horror genre can be separated from the Resident Evil or Silent Hill, demonstrating the unique look of developers at this genre.

Paradox and Double Eleven officially introduced Prison Architect 2

The assumptions were fully confirmed. Double Eleven and Paradox Interactive announced Prison Architect 2, continued by Prison Architect Prison Architect Prison Simulator.

The game will be released on PC, PlayStation 5 and Xbox Series X | S March 26 and will differ in a completely new 3D-visual style, which the trailer was hinted at the final update of Prison Architect in May last year.

Paradox and Double Eleven promise a deeper simulation system, "greater level of control by the player" and more creative opportunities in the sequel, so if you liked Prison Architect, there is every chance that you will like and the continuation.

Naturally, since this is a simulator, you will have to manage the needs of prisoners, build more and more complex objects and monitor finances.

Among the new systems are relations between prisoners who can now make friends and become the worst enemies, as well as new opportunities for 3D construction and much more.

According to the director of the game Gareth Wright, Prison Architect 2 will become "new level in managerial gameplay", A new modernization system will appear in it, a completely new mode "Career" and the possibility of exchanging prisons between platforms.

Pretty interesting that in mode "Career" Now there is a map of the world on which you have to manage several objects in the role of a prison magnate.

In short, if you need a large expansion of the Prison Architect formula, then Prison Architect 2 is exactly what you can offer.

Since the first game during its existence received many updates and DLC, then most likely the same can be expected from continuation, so if there is no function in the basic game, then it will surely be added later.

Prison Architect 2 goes to PC, PlayStation 5 and Xbox Series X | S March 26. Pre -job will cost you 2199 rubles.

Starfield could not run on the ARC graphics cards, Intel is working to solve the problem

Intel admitted that the ARC Alchemist graphic processors are experiencing serious problems with starting the Starfield game from Bethesda. The company promises to release the driver’s update to the exit of the game September 5. Nevertheless, even players with early access to the opportunity to play Starfield until this moment will not be.

One of the problems is that Intel has not yet released the update of drivers with support for Starfield – unlike NVIDIA and AMD. At the same time, the game does not even start with current ARC drivers.

Users report that the executable file is launched in the background and within half an hour, while it is displayed in the task dispatcher, the file can consume up to 30 GB of system memory before either the failure or the game menu will appear. Even if the game process starts in the end, users have little time left for it.

Intel probably worked on the driver for Starfield, but he could show incorrect work due to updating the game. This is not the first time this is happening. Intel several times came across this problem in previous games.

This turns out for alpha and beta tests, the third in the prevalence of the video card were not used? Okhoretic approach to the consumer. Apparently all the efforts of programmers went to achieve 30 FPS on prefixes.

What is the proportion of blue cards on the game market?

And up to 60 on PC. For some reason it is impossible above the FPS

What is the joke ? What do you think of AMD 40 ? Or what is intel 0.001 ?

The real numbers are approximately the following:

Here are the accounting of integrasses that the AMD has, what’s intelligence. Intelligence is really not enough. Even vendors few people produce them and it seems like because of Nvidia, since they do not want intel in the video cards market

There is a stature without amd built -in?

Go nuts) someone bought them ? The guys love risk)

Not a single bug! The game is perfectly licked!

So there was no question about intel) Vidyuhi Intel is for intestines)

To write a caplist on the Internet is a sign of bad tone) this is so, for information.

Well, in general, small bugs are by the type of failure of the enemy underground, it was a robo dog, but after a second or two it appeared normally back. But in general, as I understand it, this is probably the same engine from the time of Skyrim, since the console and the team for it, well, one to one from the time of tes and 3 folish, but of course it is very modernized, therefore, the minimum of bugs since everything has long been mastered and verified

The time will save guys who have the Arkitekcher. The game is bad and not worth. The gazebo was burned out in previous games.

They still spoke about Skyrim.

I’m not a super fan of it. But, I think that even without mods, he is an order of magnitude higher than Starfield. It was necessary not to release it now and not suffer from marketing, and the game for another two years to work out. Maybe it would turn out something worthwhile, the previous. The lads hurried, oh hurried.(

Hurry up? For 7 years they riveted this, Microsoft also cannot forever wait) the game was transferred and so on where else. It would not care, the engine would not have changed over the years)

What devil is it on px 580 8 gig does not start?)

No matter how trite it sounds. But this game could, with worthy optimization, should be launched at 8 GB of RAM and Vidyuha with 4GB without problems on folk PCs as Skyrim and Follych, but since Tod put a large bolt on it, people who have top -end iron and vidyuhu say that everything is fine, And so it will do . And the bulk of the players cannot play. And while I do not hear the reasoning of the sound about the game. It should be available to many. Do you really know or are sure that the bulk of people in your cities have top -end iron on a PC . So for whom this game ? For a particularly privileged class ? Accessibility is not at the same level as in BG3 for example. That is, in my opinion, the situation with Starfield is much more deplorable than it seems . Applications about some patce that will fix the performance no. And most likely no one will change the system requirements. In fact, this game does not have in excess of realistic graphics . Recall the editor of the BG and Starfield, look at the lighting in the game, the stagnant faces of the characters, wooden models, etc., well, there are no such resources in it in the system requirements . Cyberpank was results in playing at the start . 200+ hours calmly played from the date of release . And here is a little different .

The gazebo decided as usual to pay the players and raise the ST for the sake of myself, even funny when a person streamed on a 4090 card and spit from graphics and clumsy . At 40 FPS . I think this is the game industry when you have to buy vidyuhu for $ 2000 or like that and then look at the 2010 picture . Skyrim with mods looks much more beautiful. And then hairstyles were transferred to the editor from Follych 4, I generally just awesome . It is like it’s normal to make a game for 8 years and release in this form ?

I understand there were games that are really beautiful and systemic requirements above . And here is generally disgrace

No matter how trite it sounds. But this game could, with decent optimization, is launched at 8 GB of RAM and Vidyuha with 4GB without problems on folk PCs

Like beltnant 2 with treloe.

Tod put a big bolt on this

The game gives out 30FPS at the configurations stated in the requirements. In this regard, everything is fine and the requirements are 100% corresponding to reality.

It should be available to many

Why did it happen? There are requirements for the game, follow them and there will be happiness.

Applications about some patce that will fix the performance no

But there is a cyberpunk where the developers later decided to raise the system requirements after 2 years of the game and spit in the face of everyone who bought the game for the original.

In fact, this game does not have in excess of realistic graphics

And the truth. But besides facial animations and models of the NPC, the game looks very good in all aspects. At the same time, he eats only 6GB videos on an ultra in 4K.

There are no reasons for this, they are indicated absolutely accurately.

Cyberpank was not playable on the release, there were drawdowns below 25FPS on the HBO of 1 X in 900 rubles. At the same time in Starfield and there are no such drawdowns close.

Yes, it is much better here than in a cyberpan on a release, especially in terms of bugs.

The gazebo decided as usual to pay the players and raise the ST for the sake of

It’s good that the SDPR did not tell that the game works surprisingly well. Oh, so after all.

S.T.A.L.K.E.R. 2 may come out on February 15, 2024

S.T.A.L.K.E.R. 2: Chernobyl heart can come out on February 15, 2024. This became known thanks to the last trailer dedicated to the stalker vagabond.

In the scene with Korshunov, the numbers are visible in the radio. By approaching and turning over, you can notice numbers 15.2, which converges with a merged roadmap of development s.T.A.L.K.E.R. 2: The heart of Chernobyl from the messenger of the “same stalker” where the GSC Game World planned the release of the game in mid -February 2024. In the same scene, Korshunov says that he can not put the puzzle in any way and asks for help from the protagonist in the person of the Scythian.

Release s.T.A.L.K.E.R. 2: Chernobyl heart is scheduled for the first quarter of 2024. The game will be a temporary exclusive Xbox Series X | S and PC.

Halva 3 fell to the floor from laughter.

I just bug you from a joke

Most likely, everything will be disappointed in it, who was waiting for her from the time of the call of Pripyat, and who did not wait, he will receive a mediocre Shutan, which will be worse than Metro Exodus.

There will be the same game as The Day Before came out

Well, such as an action beifier will not be, since it at least came out 😂

This can still be considered a success if it happens that way.

Do not fantasize, there is nothing worse than this shit and there will be no longer.

So Metro Exodus is awesome game.

Stalker fan is not mammoth. Will not die out. I continue to believe the GSK that they will not postpone the game once again.

Like Hater, he will not die, he will always go to the news about the stool to remind him how he doesn’t give a shit for the game -_-

Yes, you are a maniac, monitor everyone who talks about transfers

These clowns have been sitting for a look for a long time. If the game once comes out, then a veteran’s uncle will fly from behind the ocean, and gives everyone a kick, connects the power of another studio on the remotes and tell them what you can use in the game, what to just throw away. And they will collect something more or less playable to add to the gamepass.

Carefully, too many wang -to -day professional gamers and humorists in comments. They are looking forward to the troubles

Maybe it will come out, or maybe it will not work. The breeds have already announced many times about “maybe”.

“Can go out”, pff . Not the first year we hear it.

The chance of going out at this date is 50% – it may come out, or maybe not.

"Maybe it will come out, or maybe it will not work.", new song from old piles

And there will be a lot of bugs on the release?)

A lot of. There are a lot!

This is about the whole project as a whole?)

There are no bugs in the stalker – these are all anomalies

I can’t understand this Mount of Dirt or Mount Pill?)

Xs- I do not understand gloating gamers. If a bad game comes out, first of all we suffer, losing a suitable product. There are few disappointments to you- compare the number of suitable releases of this year and falee. Every year of good games, less and less, and you, with foam at your mouth, add oil into the fire. And now I’m not talking about stalker- it would be strange to see positive comments on the future game of Ukrainian developments on the English website, I’m talking about the game as a whole. You are pleased when the game fails on the release, not to mention the fact that most commentators from the category "I did not play- but I condemn", And of course, gam-dolls are those who do not play, but take place on YouTube. Cyberpank did not scold the lazy one, Dza Stranding YouTubert called "Simulator of Yandex Delivery"- And everyone, like parrots, began to repeat after him, without even trying to play. There are many such examples. Games are created to play them and not whine "It used to be better", "And if".

Friend, everything is simple. Good game is good sales, and bad games are bad sales.

If someone is trying to feed us another product with a game-containing undercooked, then why should we eat it with a spoon and rejoice that we were deigned to eat so for our money "wonderful" product? And I’m also not about the stalker now, but about the industry in general.

Why shouldn’t we rejoice at the failure of the next soulless division from large companies, which make absolutely non -original products for the okay of their buyers and also impose their ideologically moralizing their morals?

Why shouldn’t I gloat the failure of Gollum, if it is a parasite on the body of a completely worthy universe? Why should I rejoice at how I want to feed cyberpunk with thrillard bugs and a billion missing features, which were then added for 3 years? After all, if Cyberpunk was remarkable for what they would not be added, agree?

Why should I be pleased that the Larias are trying to get my game with cut content, without ending and a bunch of agenda?

Having self -esteem, friend. We do not need them, we need it. There is no empty place in a holy place and 10 new ones come to the place of the ruined trash and 1 of them will change his mind and will do it to the year.

Games should be released, games should be interesting for players, games should not try to squeeze each pretty penny from the player – are these big demands? Is it impossible?
Games are goods and we are quite right to evaluate its quality. And if his quality is frankly unsatisfactory, and the seller actively refuses to agree with this and breaks into screeching, then his collapse is nothing but gloating and cannot cause and cannot.

Officially announced an addition with horses for The Sims 4

The Sims 4 Horse Expansion leak has now become official thanks to the official announcement. The Sims 4 Horse Ranch was confirmed as the next expansion package with the release date of July 20. This will be the 14th expansion package in The Sims 4 series. As usual with DLC for The Sims 4, Horse Ranch will be available for PC, Mac, PlayStation 4 and 5, as well as Xbox One and Xbox Series X/S.

The Horse Ranch expansion is the first content that will be added as part of the new season of the reins in The Sims 4, which will last until September. Another new content within this season includes two new sets, although they have not yet been disclosed.

Horses, obviously, are the main new feature in The Sims 4 Horse Ranch. You can take care of them, communicate with them, ride them and train. In addition, like cats and dogs from the Cats and Dogs additions, the horses are fully tuned. Horses can also have foals. Horses have different features and can study 4 different skills: dexterity, endurance, jumps and temperament. You can train your horses, and then participate in competitions to win prizes.

Horse Ranch has something more than just horses. As in many add-ons The Sims 4, there is a new world for the game: honest-relae, a beautiful rustic open world inspired by the American West. There is a prosperous city with a bar, a dance hall and a horse riding center in a honest. Your Sims will also be able to arrange meetings on the cooking with food and dancing, as well as the day of animals in the ranch.

Your Sims can own their own ranch with a huge plot of land in the prairie, where they can take care of charming mini-cozes and sheep and live in a hut or on a farm. The ranch will function in the same way as in real life, with real work on the ranch, such as harvesting for horses and cooking food for feeding horses, cutting a mini-veli and milking a mini-koz. You can even hire work ranch.

Digital Foundry called the Star Wars Jedi: Survivor PC version of the worst port of AAAA-Igra 2023 at the moment “

Technical specialists from Digital Foundry tested the PC version of the recently released action from the 3rd person Star Wars Jedi: Survivor from EA and Respawn Entertainment.

In the Digital Foundry review, the game was called “The worst port for the AAA-Igra PC in 2023“, And the quality of her code”Absolutely unacceptable“. In particular, this causes freezes when compiling shaders, hanging during crossings, limiting CPU, “”unacceptable settings menu with slight usefulness“, Poor FSR2 and lack of DLSS or XESS.

Later, the review said that “Almost everything that could go wrong with the PC port went wrong in this terrible issue“, Which was a disappointment, since the game”It looks great“.

Well, what did they want from the game, where the protagonist is called feces.

Yes, and he does not look very

And do not say. Some kind of red rooster.

And I see your skull is generally empty, since I was able to complain only to the character’s name.

Not empty. A thread that holds two ears so that it does not fall out, is considered

Why not a TLOU remake? There, people waited for the compilation of shaaders for several hours to play. And how much graphic bugs, and the departures with a mistake.

Because there were no such drawdowns in open locations.

And departures and graphic bugs are not considered already?

I had 0 bugs and 1 departure through the fault of NVIDIA, for they updated firewood and wrote in the patches that random flights were due to the driver

So, where did the game get 30% in Steam at the start?

Therefore, the library was broken and it was non-grabbly for 12 hours, until they hotfix, but people had already left a review + 100% CPU (and there is apparently) + shaders compiled for a long time, and patience 0. It is better to pierce and return the game than wait 30-60 minutes and 15 hours to play without staters

If in your game optimization is worse than in the Resident Evil 4 Remake – sorry, guys, but then your optimization is complete shit. There are certain standards of games with both the open world and closed locations, where excellent graphics and wonderful optimization are perfectly co -read, and without requiring extraordinary iron – all developers must go to these projects, and if it does not work, these developers are simply crooked bottom. Honestly, fatigue is already taking from this mainstream, I understand when it is isolated cases, but here it is just every first to sit in a puddle, so that even all sorts of apologies sound just ridiculous. Why are your sorry for the players when you pour slides of slopes behind a bucket on your consumer over and over again? The reasoning is purely rhetorical, but the hope is warm that sooner or later publishers and developers will bring such thoughts sooner or later.

In general, it would be nice to organize an independent international association for quality control of gaming products that would be engaged in its objective testing of projects on various gaming devices and assembly of systems before allowing such products to the market. Quality control has not passed? For revision, and no money. And then one Steam as a good Samaritan once after time makes exceptions from his own rules for such technical miscarriages of the gaming industry and returns the money, regardless of whether you played the clock or not.

In general, it would be nice to organize an independent international association for quality control of gaming products that would be engaged in its objective testing of projects on various gaming devices and assembly of systems before allowing such products to the market. Quality control has not passed? For revision, and no money. And then one Steam as a good Samaritan once after time makes exceptions from his own rules for such technical miscarriages of the gaming industry and returns the money, regardless of whether you played the clock or not.

For what? They will better create a whole bunch of offices that will check inclusive in the company team than to benefit for users of products, you are all social policy, convenience and comfort of users, nothing

Soldering and zealous pulls from such modern trends, when all inclusiveness, tolerance, agenda, racial and sexually perverted diversity are now higher than the quality of the products themselves. True, at the games, although this affects noticeably, but not as much as on films, especially if you pay attention to the projects of Netflix and Disney.

Well, yes, in Re4 REMAKE super graphics)))) such a graphone in principle cannot lag.And in TLOU in certain moments the picture is photorealistic and the requirements for the gland are clearly higher

You can watch TV shows in UK 1, this is not all there.

St? The picture is even worse than in Re4 Remake, wake up.

Thanks for the advice to change one shit to another. The shit expert is immediately visible.

EA-small indie company, with a small staff of employees and with the same small development budgets, they simply cannot spend time and resources on such necessary optimization.Sarcasm.

Well, what did you want, how did you start recruiting programmers by skin color and sexual orientation, such games began to come out- crooked oblique, but inclusive, and judging by the sales, everything suits everyone. It feels like Cyberpank did not break through the bottom with his output, but established a new quality standard.

Yes, sorry you were not taken to the programmers, you would have put things in order.

Why is it to be a programmer for this, the position of the general manager is enough.

Not true, tlou is worse

No, the situation there was better. See Vidos from Digital Foundry.

I made a refund, I will buy at a discount when a voice acting is released.

I used to do not care about this feature, but with such releases thanks to Gaben, I bow to the legs

Why Mr. User, why do you continue to make pre-quenches? In the name of which Mr. User?

Never learn, they will cut slag and indecency for you because! and okay only you would suffer only .

I did the right thing, but it is better to wait for the pirates because these guys are not only released the worst port, but there is also no English even in the form of sabs, if you don’t need money from the community so let go in the ass

And here I do not agree with them. I barely passed one of us due to eternal sorties, immediately sometimes the loading of frisit for a couple of seconds and everything. The game works perfectly in 2K on maximum speeds even when recording video.

Worse Luster Ass?

I myself did not play (I played only in a flall, I watched the IXBT stream 4090, so they play 40-50 frames, in Lastukha with its problems there were Norms of the FPS, although I saw that they scold it, but I have norms, but the bugs of course too were

Once when discussing the engines, I mentioned Days Gone and Atomic Heart, calling them a good way to optimize. To which they told me: "Why shoulder? There is an ancient unreal Engine 4" Now Star Wars Jedi: Survivor is also on Unreal Engine 4)) Ancient Unreal Engine 4 could not optimize. Disgrace

Yes, in the atomics, just the count itself is so simple that even the tremendous hack of the developments is in terms of extra/invisible/barely prominent but without normal boats with normal passage of objects and locations does not kill FPS in Khlamin.
Everything could have been even better if they cleaned the garbage and did not think if only "Beautiful" was.

Che is even so worse than Last of ASA?

So in a hurry "please" fans that released a not ready game yet!

Clearly, the systems speak for themselves. I don’t understand where to do them.

So it does not even correspond to them even on the very tops of the frieza and subsidence

Why a port if it is a multi -platform and a separate version was made for a PC? How it was done by another

Source? There is no video on the channel, this is an article?

Absolutely not? And in the news what kind of video?

All Sororyan, I have a bloc of the word jedi in Blocktube

Come on, but what about the PC version of The Last of Us on the release? Really surpassed?

“The worst port for the AAA-Igra PC in 2023” I understand, if the game were initially focused on PC and not on consoles, then most problems with optimization could be avoided?

Hardly. Even on the 5th curling, hard subsidies of FPS.

The breeds simply released a haw -brog into the release. Well, pre -ordering/bought Players(crossed out) Beta testers at their own expense now conduct a check of this haw-brog. Standard.

I think the pseudo remake The Last of Us on RS is the worst port 2023.Here at least the game is not broken. Purely technical problems. And there, not only did the bugs also spent the complete part in those parts

The fact that in your opinion Tlow is the worst port 23, 24 It doesn’t matter what year justifies the bottom optimization of Star Wars Jedi? This is your advice to Star Wars Jedi to suffer and endure worse into the trewl?

I wrote somewhere that I am justifying?

The most complete bottom shit on optimization. This game has already been released 4 times on sale first called first -shell remasters, and now "remake". After all, even close is not a remake. And in Jedi Survivor, at least you can play without flights. I say t.to and this and this on the PC have already completely passed.

Authors, you at least a little respect the readers? Judging by the quality of translations – no.
You know the saying "Do not want with&nit – do not torment *"? Yes, yes.
Whatever the article, then some kind of tryndets. Stupidly google translite.
You at least use deepl.

It makes sense to play it if the first part did not pass?

there is no sense, even to go through the first part, there is such crap the plot

No fungo game for children.

I agree, there is only only optimization here, but the Lastukha was all bored, and everything was repaired and repairing it)

Worse Lastukha? Or Lastukha is not aaa

In fact, in Lastukha, at least DLSS has, which somehow improves performance, there is neither optimizon nor dlss.

In my memory, only Arkham Knigt developers sanely responded to the high -port of 2015 – by removing the game from sales for repair.

I was always interested in how QC department could put this on sale??

What is the cuer department?

What is kUES?

This genius simply wanted to seem smart, there would be no write in an understandable language. And so QC department is a kind of department for quality control of products

Yes, it seems to me in the game studios and there is no such department)

It is necessary to screw up the same that Iron Galaxy is left behind.

So they took a month to optimize and postponed the game. And after that they did not do after that?

Cyberpank record is still not beaten?

For bad optimization for PC? Beaten, and for a long time. By the number of bugs – I doubt.

The life of developing does not teach anything.

And we thought they would not surpass a flush. But breaking the bottom is now in fashion. Soon we will consider this game the leader in optimization after another feces come out.

At least at the start, you can run and play at 60+ fps in this game. Lastukha had to wait until 5 hours. Nobody will stand this for 70 bucks, but it is better.

This is really what everyone is saying? Or there is another situation?

Worse than at one time in Betman?

It is probably better if you play with a lock of 30 fps. Batman had it, I had to have problems with frizes on a wide spectrum of relevant equipment, I do not know why. Well, of course, all sorts of users of the zeons are 3GHz will probably not play this game

In my understanding worse . Vatman, at one time, I calmly walked with a lock of 30 FPS, without any freezes . Judai Survaivor gives a ton of frizes with a lock of 30 fps .

Embassy 3 years EA Gates makes the worst games in the world))

Suddenly the suitable Dead Space

So this is a remake, not a new game

Cyberpan has an ideological follower of overtime on the release

You wanted to say at Last of US. I will correct, don’t thank.

Well, you can’t argue here in principle

Regarding Cyberpan, Wojing stood due to potato graphics and brakes on PS4, on powerful PCs the game went decently (on the deadline, of course, it was obscene, but there were also managed to play).

There was a huge number on the PC bugs, don’t forget it

I saw Bugi mainly on YouTube, I played from the first versions, I did not notice anything terribly terrible. And the YouTube clovans can also the game with some Chitengin, for example, spoil the views to cut down, they earn on them.

Well I do not know. I play the second day and I don’t notice problems

You play Full HD ?

I play in 2k at 4070 Ti and the Ryazan processor 5 3600. Almost does not lag. Sometimes it will slow down when moving to a new location, sometimes it can when sprint. But in the battle, with the bosses, that with ordinary non -pains and in 95 percent of cases – with parking – there are no lags. Everything is twisted for epic quality with RTX included.

H 4070 TII. Well, you have an overshadow :))))

Tlow conveys hello!

Since there are so many negative reviews, most likely the game works gorgeous, no problem))

Another pitch of relics. In general, this is the result of the fact that the profession of an ITSHNIK has become popular and all sellers from five and couriers, after looking at a couple of courses on YouTube, rushed to work there.

Uh you know that sellers from five and couriers have nothing to do with this game? and in general I did not understand, but what a pancake for discrimination? Like in our 21st century, the profession speaks of the level of intellect or skill? We have capitalism when students of design universities work in truckers because no one needs you by profession.

Well, I figuratively said. It may quite be that the former employees of some kind of Pindos network type took the work on work "Fayvseven".

Well, the long -range is a cool and difficult profession. And the cashier and the courier only gets tired physically.

Said a person who did not work as a cashier and courier)

In order to work in such work, you need not to respect yourself very much. Or really want to eat. Although this is still better than prostitution and web kama.

ChatGPT now in ARMA 3

Tools based on artificial intelligence have recently become widely known. It is used for all kinds of tasks, and games are no exception. Examples are fan projects in Mount & Blade 2: Bannerlord and Skyrim, as well as a similar initiative in ARMA 3, allowing players to communicate with NPC.

DCO GPT is a modification developed by Norwegian modders Yipman and Tally. The essence of the project is identical to the aforementioned modification of Inworld AI Calradia. Each NPC in ARMA 3 can have conversations with a player based on his "profile", using the popular GPT chat algorithm.

These data take into account civil status, rank, specialization, age, religion, faction, etc.D., as well as character traits. For example, an extrovert not only gives more extensive answers than an introvert, but also asks questions to support the conversation. NPC can also receive information about the current situation and know what task they were given and whether they or the player’s character were wounded.

Of course, the project is still at an early stage. At the moment, the modders have prepared about a thousand ready -made "profiles", and AI has a limited set of topics for conversation. The authors plan to add separate "Knowledge modules" For each side, the function of response to voice statements instead of the text (or threats, or even guidance of weapons), as well as more votes and ensure greater smoothness of the AI-Rechi.

The latter can be a key point, since the current speakers of NPC are unlikely to impress someone with their oratory talent. In fact, it can be argued that they would not have prevented the help of a speech therapist in order to stop clearly sharing each word. You should also not expect too much life in their affairs.

The creators know about the damp state of the project. At the moment, DCO GPT is rather the so -called evidence of the concept (Proof of Concept), and users clearly liked it. Modders primarily want to collect players’ reviews and look for people to help in the project (and a way to pay for their work).

Bethesda plans to support Starfield updates and content at least five years

Bethesda plans to support Starfield for a long time after the release: in one of the last interviews, Todd Howard said that it is currently planning to support the game for at least five years to maintain an active community.

На подкасте AIAS Game Maker’s Notebook, исполнительный продюсер Bethesda Game Studios Тодд Говард (Todd Howard) рассказал кое-что о предполагаемом долголетии Starfield, причем за основу был взят многолетний опыт The Elder Scrolls V: Skyrim – игры, которая оставалась активной в течение 12 лет Thanks to additions, updates, mods and new versions.

" On the example of our previous games, such as Skyrim and Fallout, we realized that people want to play them for a very long time", – Howard explained. "Therefore, as for Starfield, I would say that the intention is to make it a game, which can be played for a long time".

One way to extend the life of the game, of course, is to support mods, which is perfectly known to Bethesda, creating large -scale role -playing games with the open world. There are a large number of mods for Skyrim, and it seems that Bethesda is well aware of this when it comes to the future of Starfield.

" If you look at such a game as Skyrim, which at the time of the release was a very, very big game, today, taking into account additions and mods, you will see that it has become much more. And after 12 years, they still play a lot in it. I think if you look at your audience, you will see that she likes the game and she wants to improve her. They want to add xyz, and developers, as a rule, too".

Bethesda expects that Starfield will also consist of official and modified additions – in any case, when official support for mods appears. Although, apparently, the developers are not yet very in a hurry with the release of tools, as they plan to support the game for at least five years.

"But this is also the question of what Starfield will be 3 months later, how it will be in 6 months, year, 2 years, 3 years, 4 years, 5 years? According to our experience, this scenario has a place to be, so let’s be ready for it, we will extract maximum benefits from it and use it. This is what we do here and in our modding community".

All this leads to the fact that the game will have two sources of updates – both from the developers at the expense of official extensions and from the players themselves at the expense of mods, which cannot be avoided in the case of Starfield. The goal is voiced – support for the game for at least five years, but most likely it will continue further.

In addition, the first extension of the Shattered Space has already been announced, but so far has no release dates, and official support for mods should appear in 2024 along with a special set of the developer, which will give an additional pulse in this direction.

Assassin’s Creed Mirage is another poor -quality port for PC

Assassin’s Creed Mirage will be released tomorrow on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series S | X. The game marks Ubisoft’s return to the origins of the series at the request of a significant part of fans. While Assassin’s Creed Origins, Odyssey and Valhalla were more like role -playing games with the open world, this game should have been much smaller in scale, focused on stealth.

WCCFTECH journalists tested the game on the PC and remained unhappy.

Testing was carried out on the following configuration:

  • Processor: AMD Ryzen 7 7800x3d
  • Graphic processor: Nvidia GeForce RTX 4090
  • RAM: 32 GB DDR5
  • OS: Windows 11
  • Storage: SSD drive WD_Black SN850 NVME

Assassin’s Creed Mirage has a built -in testing tool, like most of the latest Ubisoft releases for PCs, which deserves praise. However, although the average FPS shown in the test is 71 frames per second (with all ULTRA settings), this result can only be achieved using NVIDIA DLSS, installed in the quality mode. Although this is the smallest of problems. It is much more unpleasant that the frame schedule shows a huge dispersion: from a minimum of 8 frames per second to a maximum of 138 frames per second. The lowest 1% and 0.1% FPS fall to 36 and 22, respectively.

In practice, when you play Assassin’s Creed Mirage, you can feel all these stuttering. Usually they are not so massive compared to other games, but they are always there, a constant reminder that, despite the high -performance PC, you will not enjoy the game.

The processor loading seems to be a big problem, since it rarely exceeds 30%. Unfortunately, this is a common problem for most technically low -quality computer games released this year. This is not even like a game with ultramodern graphics. From the point of view of graphics, this can even be a step back compared to previous games, such as Assassin’s Creed Odyssey and Valhalla, despite the more new version of the Ubisoft Anvil engine used in Mirage.

As promised before launch, all basic scaling agents are available, including Intel Xess. With the help of NVIDIA DLSS, you can also choose a native quality that is actually DLAA, and it is pleasant to see that it is supported, since most games do not do this. There are also sliders of sharpness and field of vision (FOV), although the latter is based on a percentage, which makes the adjustment more confusing than when using the usual numerical value.

Assassin’s Creed Mirage is far from the worst representative of weak ports and disappointing releases, from which gamers had to suffer on PC. However, it is not as stable and full -functional as we would like from such a famous developer.