Assassin’s Creed Mirage is another poor -quality port for PC

Assassin’s Creed Mirage will be released tomorrow on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series S | X. The game marks Ubisoft’s return to the origins of the series at the request of a significant part of fans. While Assassin’s Creed Origins, Odyssey and Valhalla were more like role -playing games with the open world, this game should have been much smaller in scale, focused on stealth.

WCCFTECH journalists tested the game on the PC and remained unhappy.

Testing was carried out on the following configuration:

  • Processor: AMD Ryzen 7 7800x3d
  • Graphic processor: Nvidia GeForce RTX 4090
  • RAM: 32 GB DDR5
  • OS: Windows 11
  • Storage: SSD drive WD_Black SN850 NVME

Assassin’s Creed Mirage has a built -in testing tool, like most of the latest Ubisoft releases for PCs, which deserves praise. However, although the average FPS shown in the test is 71 frames per second (with all ULTRA settings), this result can only be achieved using NVIDIA DLSS, installed in the quality mode. Although this is the smallest of problems. It is much more unpleasant that the frame schedule shows a huge dispersion: from a minimum of 8 frames per second to a maximum of 138 frames per second. The lowest 1% and 0.1% FPS fall to 36 and 22, respectively.

In practice, when you play Assassin’s Creed Mirage, you can feel all these stuttering. Usually they are not so massive compared to other games, but they are always there, a constant reminder that, despite the high -performance PC, you will not enjoy the game.

The processor loading seems to be a big problem, since it rarely exceeds 30%. Unfortunately, this is a common problem for most technically low -quality computer games released this year. This is not even like a game with ultramodern graphics. From the point of view of graphics, this can even be a step back compared to previous games, such as Assassin’s Creed Odyssey and Valhalla, despite the more new version of the Ubisoft Anvil engine used in Mirage.

As promised before launch, all basic scaling agents are available, including Intel Xess. With the help of NVIDIA DLSS, you can also choose a native quality that is actually DLAA, and it is pleasant to see that it is supported, since most games do not do this. There are also sliders of sharpness and field of vision (FOV), although the latter is based on a percentage, which makes the adjustment more confusing than when using the usual numerical value.

Assassin’s Creed Mirage is far from the worst representative of weak ports and disappointing releases, from which gamers had to suffer on PC. However, it is not as stable and full -functional as we would like from such a famous developer.