According to the Howlongtobeat, Hogwarts Legacy portal – the most complete game of 2023

The Howlongtobeat website has published a rating of the most completed games of 2023 according to its data (which, as you know, are provided directly by users). In the first place – Hogwarts Legacy, which not only turned out to be one of the main hits of this year, but also fell in love with those who bought it.

The second place was taken by The Legend of Zelda: Tears of the Kingdom. Given that its circulation was supposed to exceed 20 million copies, you do not have to be surprised.

In third place is the Resident Evil 4 remake, followed by one of the surprises of the year, Hi -Fi Rush from Tango Gameworks. In fifth place – a temporary exclusive PS5 – Final Fantasy 16, and on the sixth – Marvel’s Spider -Man 2. This is followed by Super Mario Bros. Wonder, Baldur’s Gate 3, Dead Space (remake) and Star Wars Jedi: Survivor.

Unfortunately, Howlongtobeat does not provide a rating context. So we do not know how many people actually finished games from the first dozens and, of course, what is the percentage of customers. Keep in mind that we are talking about the site that collects data on the duration of the video game, so those who enter data on it, usually because they have reached the end of the game.

Nevertheless, the rating is interesting in that it really takes into account what the largest hits of 2023 were, and the leads of Hogwarts Legacy in it.

And when to wait for the release of English voice acting.

The other day, perhaps the 25th.

I went through everything with additional ones, a good game, don’t listen to whiners

when already voice acting.

They promised in December, but something tells that nothing will come out and will be postponed to 2024.

On the eve of NG, look under the Christmas tree;)

It’s a pity the plot there is mediocre and sucked out of the finger! But better than nothing

Do not write nonsense. A good plot there.

The plot there for a checkmark! What are you talking about? Read the books on the GP and you will understand what I’m writing about.

I do not fundamentally agree. The first thing than the time of the centuries of the game has chained gamers to the screens, motivating to find out, "What is there next?", So, they gave the player the goal of overcoming complex moments, bosses and puzzles – there was a plot. Of course, there are games where the plot is not important: all sorts of MMO-chiplines, or Diablo-like games, or sports simulators, etc.D. and t.P. But where there is a plot, its assessment always affects the overall assessment in the game. Yes elementary because it is one of the aspects of the game. Because a bet was on him. Look. Suppose, in Hogwarts Legasi there would be a plot, close in level to films or books about Potter. Wouldn’t she be bombarded from it? The game is already praised as a whole, no one says that it is bad, even who did not like it, put 6.5-7 points for the game, there are no frank units and zeros. And the plot would be written cool, the game could compete for the title of game of the year on equal terms with BG3 with an assessment closer to 8.5-9. Personally, my observations: 90% of the games that I have never passed to the end is one way or another plot games in which the plot did not become a revelation for me or the reason for overcoming gameplay boredom. Vice versa, 90% of games with average or lower than the average gameplay that I went to the end – did it exclusively for the sake "find out what’s next")))

For which checkmarks? You had overstated expectations.

Completed, that is, played to the end, in another word – finished :)))

He finished it twice (in the hope of the pluses of the game I missed).

The plot successfully wins logic. Game mechanics were apparently created by fans of puppet houses. "Eryday" dialogues and pseudo-devices in them even to discuss somehow ridiculous.

But visual. not graphics, but design and powerful detailing of the scenery – gorgeous. Such talents would be directed to other cult universes.

well, the game is linear, there is literally absent variability, therefore it is easier to complete it

It is very rare to end games with the open world. I always freeze in meaningless activities and throw. (I gathered all the chests on Skellig) And Hogwarts Legacy really does not delay it and is pretty nice to play until the end. But I still think that it would be better for them to reduce the scale and work out what is. Objectively saves only the presence of a broomstick.

The games are not the same or I have been old still for 27 years, I did not go through the Hogwarts and did not pass. She lacks linearity for me personally.

The first remake of the mafia was almost one breath.

Game in one breath, the plot is very good. Entertaining quests, a diverse way of movement, and landscapes. However, there was no time to admire: the monsters, the dark wizards did not let them get bored. A large number of attributes, support for mods, what else is needed for the game? But bored quickly. As a plot, quests, Merlin’s riddles ended, began with a random, even a wolf howl.

I can’t imagine how now, in recent days, they work on voice acting) promised..

Either they will post on December 31, or in January)

Without taking into account the time for every game and the month of exit, a very dubious rating. Hi-Fi Rush which passes in 10 hours maximum and the release date in January and the same BG3 in August and 100 hours to pass.

I don’t understand at all what is good in this jerk? Despite the fact that I love Harry Potter and probably one of the few here on these sites who did not download the book from the Internet to find out what they wrote for books for books)

I bought precisely as it exits and in that classic translation of Rosman.

But I could not digest the game at all. Some kind of jerking off the gameplay from mobile phones, with some kind of merrous, unforgettable characters for Zumers.

Read in another translation, do not respect yourself. Romsman is one of the best translations, but also requires editing, the Internet was fixed by the way. In all known formats.

Yes, I know. Read about the difference in translations. But better a spawk.

I was strange that the most completed game was a new sorcerer) But Baldurs on the eighth is quite predictable- everyone on Hype rushed to play, but only the most stubborn were able to master.

The fact that Baldurs completed more people than Santa Space and Star Wars sounds somehow strange. The latter almost linear action.

Maybe because both have Denuvo – and Baldurs was an hour after the release was on all torrents

So this is a rating based on all games that were released this year, 8th place is so far from a small number, and here the most stubborn?

And the rating was probably also compiled according to the versions of the torrent? You yourself understood what you wrote?

The stylish cyberpunk explosion Remember ME turned 10 years old

Remember Me – The debut project of the French studio Don’t nod (previously Dontnod Entertainment). The development began back in 2008, when the company just appeared. Initially, the game was called Adrift, And the concept of the project was a world flooded due to global warming, with a key game mechanics, which consists in the fact that the player’s character uses water motorcycles to navigate in the coastal city. Later, the team became interested in the concept of memory as a central theme and appropriately changed the design of the game, although the game director Jean-Maxim Maurice did not want to place the place of action in Paris, since there was a studio there. Initially, the project was developed as a role -playing game, and Sony published it exclusively for PlayStation 3, and full development began in February 2010. After creative disagreements between Dontnod And Sony, as well as the subsequent abolition of the game in February 2011 due to the reduction of the budget, the project was presented at the Gamescom 2011 exhibition in the hope that it will attract the attention necessary to conclude another publishing deal. Dontnod He became a partner Capcom Europe, because the Capcom acquired intellectual property in 2012 and provided funding for the project, rethinking it as an adventure game for release on several platforms.

The topic of the game was inspired by social networks that the modern world abounds, Facebook, Tumblr and Twitter are given examples. Maurice explained that although some elements looked fantastic, the project was based on the real world in terms of how social networks can develop in the coming decades. Remember Me was considered a digital representation of the human personality compared to Life is Strange from Dontnod. The game was influenced by classic anime-kibberpanks, such as Akira and Ghost in armor, as well as one of the literary works mentioned in the game,-George Orwell’s novel “1984”. When in an interview he was asked why he made a woman the main character, Maurice replied that he wanted a game in the genre of Cyberpank, which would be more about “emotions, intimacy, identity and how technology intersects with them”, so it made more sense for a female character. However, when Remember Me They showed potential publishers, many were discouraged from the support of the project, saying that the male character will be more successful.

The music was written by Olivier Derivier, who recorded the score with an orchestra of 70 people, then modified and changed it using electronic equipment. In an interview with Game Informer, Derivier said: “During my first contact [with the game], I was completely confused by so many information, and I felt that the music should reflect this confusion”. Derivier said that the players will not hear the main topic until the end of the game, given the scatter of the composition by elements in the rest of the score, to reflect the nature of the game and the history of Nilin. For his work, Derivier was awarded the 2013 IFMCA award for the best original soundtrack for a video game or interactive media.

Musical composition Nilin the Memory Hunter:

Remember Me It was created using Unreal Engine 3 to reduce the working load related to the creation of new intellectual property in the nascent studio, in which a little less than 100 employees worked (now more than 300). In order to evaluate the engine, Dontnod Collaborated with the Epic Games engineer team at different stages of production.

In 2020, the release of English voice acting from the creative team R was held.G. Mvo, so if you want to touch the unforgettable adventure in the scenery of Paris of the future inspired by the scientific and fiction works of William Gibson, it’s time to try/re-ask this wonderful game!

For Assassin’s Creed: Mirage, a mod came out that corrects the main problem of the whole franchise

The Assassin’s Creed series is known for its incredible attention to the details of architecture, Parru and Stlas. In each part, Ubisoft developers try to improve and expand these elements, but constantly miss one small detail that annoyed many gamers for many years. Fortunately, Assassin’s Creed: Mirage finally managed to get rid of this problem using user modification.

We are talking about fabric physics. The fact is that the main characters in all Assassin’s Creed often have to jump, and they do it in a variety of outfits that do not react quite naturally due to mistakes in the physical model of clothing. Unnatural fluctuations or even visual bugs were the norm for the franchise, which the players had to put up with, and Assassin’s Creed: Mirage did not exclude in this regard. Everything has changed due to fashion from the user Kamzik123.

The enthusiast managed to eliminate the irritating physics of tissues in Assassin’s Creed: Mirage. Now the clothes are correctly reacted to landing, does not lift out in a strange way and does not create bugs in the equipment. In general, the mod does everything that can be expected from the correct physics of fabric. You can download it for free right from our site.

The main problem is mediocre Ubisoft.

but you just need to fasten Nvidia Physx

Normal plot? Dialogs? Interesting quests?

You will not find all this in AS Mirage!

If you do not play Valgalu, TOOO will be n. It is not clear because the plot of the level of Kodzima, when you yourself think up for yourself because everyone says (and at the end) showed stupidly superficially . no on your forehead that he is Loki. And one of the twists (that Baba Nigall (or like her there) was not alive, and stupidly the image of his own (spirit) in his head, only Babsky, generally a cring, as no one saw her all these years when He talked about her and why he was not handed over to Durka, a smoked mentor who is about unexpected (no) at the end becomes a boss at the end, because we wanted to protect you, but so really no one said a damn thing from what, t.e. Yours behaved so far that you begin to understand the motives of the Templars, those at least they say the facts in the forehead, and these levels are chirping, the sun warms up, why it prevents not to suffer the garbage and say straight . As I understand it, he opened his blood in Alamut (because there is DNA of ISU -_-) a tomb and there he freed his Babsky old version, which had knowledge and they drooped in one and he was like all, and Jin is him – this is his -An old version (wimp) that he stupidly casts out and even at the end of the game at the moments of loading there are no more shadows and yellow everything is stupidly gray, as if he had known the balance –_- Here you have the plot . ).

Having gone through the game, I did not notice any quests, nor the characters (all some stupid deer, even GG sometimes resurrected). And from the stretch of the gameplay in general in shock (it is stupid to run after the data of Alya the history of Wikipedia and that not all appear immediately on the map, they still need to look over time-the historical reports were immediately recorded, and then they still have to run, it needs to be fucking? Good question). About DLS with Ali Baba and 40 robbers, separate laughter. I thought at least it would be interesting, but in the end 10 minutes PID.owl in a desert, where a camp of 5. the homeless we kill, then we find the corpses of this Ali Baba -_- and his (daughter) want to avenge Shiiisaaaa. We get something good at the end ?(yes, dumb skin!). In general, bring the quests for everything, we get stupidly skins, I was fiercely shut on them, I ran with the standard and pumped a standard dagger and this was enough for the end of the game, at the start went into the first branch (where it was like a talion television. And he killed everyone and everything) and at the start he took and downloaded a smoke of a smoke, which was enough for the end of the game alone (with knives). Mmmmmda.

In short, a stupid game and better stay like DLS to Valgal, and not went into a separate project. For if you run into the plot, then it can be passed in +-5 hours, while having gone by partially disappeared (and their names are in general, I understand the Muslims and all that, but they are not remembered from the word at all, I only remembered the name Rebecca and TOOOOO a clear reference to the name of the woman of the old parts).

Players massively express disappointment in Starfield – the game almost does not show the results of your actions

Recently, in Sabredite, Starfield appeared a post that gained more than 1,500 votes, which caused a lively discussion of fans: the creator of the post wrote that Starfield Very bad game in terms of the influence of the player on the world of the game.

In the post named "It’s a shame that nothing of what you do affects the game", The player writes that he is puzzled by the fact that after performing quests in the locations there are no significant changes, although some quests force the player to believe that in certain areas there should be changes.

Then there will be spoilers regarding some tasks, be careful.

According to the user, he just completed the quest line Ebbside Strikers, whose action takes place in Neone. The quest line rotates around the help of EBBSide Strikers in the fight against a competing gang The Disciples. Players have to fulfill three missions that end with the fact that the player destroys the opposing fraction, while the Ebbside Strikers join Neon Security and guarantee that in the future it will not create any gangs. However, after the completion of the quest line, the user noticed that absolutely nothing changed.

According to the player, this would be an excellent opportunity for Bethesda to greatly transform the city of Neon after the completion of this quest chain. But gangs are still present, and residents still live in fear, which greatly spoils the immersion and makes the players ask the question of why they did these quests at all. Users in more than 500 comments on the post expressed their opinion on this subject, and many agreed that Starfield does little to immerse the player in the world of game.

One of the best examples was given by the user Avenger1324, who said: "On Neon, an arms store with a robot was subjected to vandalism. I completed this quest, and the dialogue said that now the owner of the store cleaned the robot and he began to look like new. But the robot looked exactly the same as before, still covered with graffiti."

Many note that the potential of Starfield and what it was supposed to become was not realized even by 25% and this time Bethesda released a very weak game by the standards of what games the studio made earlier.

The performer of the role of Halsin did not think that many players would want to “fill up” the bear in Baldur’s Gate 3

Oh, halsin. He has so many things: the management of the grove of the druids (not very successful), and attempts to end the curse of the shadows. But, alas, the companion from Baldur’s Gate 3 will always be known only one – you can sleep with it while it is in the form of a bear.

The performer of the role of Khalsin – Dave Jones – obviously, knew about all this before the release, since it was he who had to record a dialogue that said the sexual act. But, speaking at the EGX exhibition, Jones admitted that he did not think that he did not think that many fans would want to sleep with a gumanoid bear. How was he mistaken.

It turned out as soon as Jones, along with other participants in the castor’s castur’s Gate 3, visited the EGX exhibition. Everyone asked everyone to talk about her beloved phrase from the game, and the audience immediately exploded with laughter when the turn came to Jones – his indecision immediately made it clear that his choice fell on this scene.

"I did not think that many players would choose this way", – Jones said, knowing that we all understand what he has in mind. But it must be [the voice of Halsin] "You. like?".

As you might guess, this phrase sounds during the famous romantic scene with halsin. In the middle of the scene, he is a little overwhelmed and goes into the shape of a bear. When he comes to his senses, he will apologize. However, you have the opportunity to say: "Do not apologize. I liked it".

Jones’s performance before a living audience was met by laughter and applause, and it is not surprising that it was this phrase that attracted his attention. But what really amazes is that he thought that players would not en masse this option. In truth, he trusted each of us too much.

This is far from the only opening on the Baldur’s Gate 3 panel. A little earlier, Amelia Tyler, who plays the role of the narrator in the game, told us that she has 17 different voices in the game, since her narrative style changes depending on who you play for. According to her, most of all she liked to record the voice of The Dark Urge, as it has a lot of evil in it. Regardless of what narrative you have chosen, it is amazing that Larian included so many different replicas in the game. Therefore, if you choose another origin for the re -passage of the game, you do not have to listen to the same narrative twice.

New War Hospital trailers talk about what makes the game unique

With the upcoming release of the new War Hospital game manager, in which the players control the field state-seeker of the First World War, developers from the Brave Lamb studio shared their explanations for some different aspects and features of the game. Watch three videos made by the studio for lovers of managerial games.

Developers from Brave Lamb decided to give War Hospital a “pseudo -reward” graphic style. This is an artistic direction, stylized, but at the same time correct historical reality, humanizes the characters of the game. Thanks to the conscious exaggeration of proportions, the characters become more expressive. The clothes of that time had a limited color palette of green, gray and brown colors. A slightly more colorful War Hospital style bypasses this restriction: a greater contrast really revives the characters on the screen and allows the player to better distinguish between various units. The studio definitely avoided the photobots of the characters.

In War Hospital, the choice facing the player is not black and white. Whatever decision they make, it always has its own economic and moral consequences. At the end of the adventure, the sum of these options opens one of the possible finals of history. Making decisions means the foresight of the consequences, regardless of whether they are measurable in the short or long term.

War Hospital combines a purely strategic economic approach with a more human aspect. The Brave Lamb studio used several methods for humanizing data that the player must take into account during the game: the full profile of the character, including various personal information, such as family position or medical history, or additional tips given to the player during the decision -making. The content of this additional information can make the choice more dramatic if, for example, the player finds out that one of his patients is expecting a child or that there is a young wife, desperately longing for her husband’s return.

War Hospital is a unique single -user management game that combines aspects of strategies in real time and survival games, in which players need to make a choice to progress. The gameplay is based on the management of field hospitals and observation for the treatment and rehabilitation of wounded soldiers during the First World War. Having entered the role of Major Henry Wells, the player will be headed by the British field hospital in a fictional city in the north of France.

The release of War Hospital is scheduled for PlayStation 5, Xbox Series X | S and PC January 11, 2024.

Starfield found dishes of worms and alien beetles

During the presentation of Starfield Direct, Todd Howard mentioned that the team was obsessed with food, paying special attention to the edible equipment of the protagonist of the game. Indeed, the words about the obsession with food can be believed – dishes in Bethesda games have always looked appetizing, especially recalling The Elder Scrolls V: Skyrim.

STARIFELD dishes look beautiful and stylized – the products are packed in realistic hermetic bags, similar to those in which food is stored at the International Space Station. But some food supplies raise questions.

Appetizing fried beetles in Starfield

So, Bethesda demonstrated a strange dish called Trilo Bites, which looks like 6 large orange beetles on a plate with a slide of butter. The description of the dish is as follows:

From this description we can understand that alien dishes are actively included in the kitchen of the inhabitants of the united colonies, the game world of Starfield. But this is not all strange food.

On one of the concept arts you can see hermetic bags of food from the manufacturer Full Food, containing worms. Cherve dishes are far from appetizing and would suit the Fallout universe more likely, where people eat something, but this type of food for the game about the future is quite justified: in the real world, humanity is looking for alternative nutrition methods to combat hunger that are hunger. includes the manufacture of synthetic meat (which will also appear in Starfield) and the transition to eating specially grown invertebrates – larvae, worms and beetles.

At the moment, the use of insects and worms for the most part refers to exotic Asian cuisine. Moreover, many people, especially in Western countries, find the fact of using insects disgusting. Nevertheless, now some animal feeds include flies larvae (grown in special sterile laboratories), and some countries, such as Japan, draw their attention to the gradual introduction of the practice of eating insects into the masses. Some start-ups are also currently known practicing the creation of food from insects, for example, burgers.

Apparently in the Starfield universe, eating beetles and worms has ceased to be a taboo, and it came back to normal – dishes of worms, beetles and larvae began to appear on sale, which the player can safely eat in food.

In Baldur’s Gate 3, before starting the game, you should remove the flag from one option

In addition to universal delight that soon Baldur’s Gate 3 will come out of early access, players are also divided by tips, including recommend that you look into the game settings and disable one potentially unpleasant default option.

We are talking about the so -called karmic cubes, which were added in the early 2021 and then called Loaded Dice, or "Balanced cubes". This system was supposed to allow the randomness characteristic of paper role -playing games, which served as the main source of inspiration for BG3 and classic role -playing games in general.

At first, kubiks simply equalized the player’s throws. If we took off low numbers too often, the game increased our chances of good throws, and vice versa.
However, after the players’ complaints, the developers quickly changed this scheme: now karmic cubes always provide the best throws.

At first glance, this is a useful function that only the most ardent adherents of accidents can complain about. There is only one small problem: a karmic cube also supports enemies, and to a large extent.

Reddit Havelok user has been reminding us of this for two weeks "insignificant" complication, quoting the message of the other user, akdavidxy. This user conducted a small experiment with a function. The reason for him was "solo" Adventure in BG 3, T.e. Trying to go through a game with one character with an emphasis on a defensive game.

The user admits that his test sample was modest (about 150 shots). Nevertheless, this turned out to be enough to clearly see the negative impact of the kubic cube on collisions with opponents. Even with a fairly high importance to the game of armor (23), enemies fell into his character in 30-40% of the shots.
Moreover, this was expressed in a three -fold increase in the chance of a critical hit of enemies: 15% instead of 5%. At the same time, AKDAVIDXY noted that the effect increases with an increase in armor value. In other words, the higher the class of armor, the more the game favors the enemies.
It goes without saying that this complicates the game in the role "tank", when enemies too often beat your character, and even cause critical damage. Havelok and Akdavidxy are not the only players who have been a curse of a balanced cube.

Therefore, before starting the game, it is better to turn off the karmic cube. We also hope that Larian is better to balance the option before the release.

Boycot War Thunder failed – the organizers themselves were noticed on this day in the game

On May 26, it was to be the day of the Great Revolution of the Community against the creators of War Thunder. It turned out that the boycott, which the generations of gamers were supposed to remember, turned out to be nothing more than innocent intimidation.

History remembers a lot of shocks, strikes and revolutions that had a significant impact on the fate of the world. One of these shares (well, maybe a slightly smaller scale) was to be a boycott, which was called by gamers, dissatisfied with the latest decisions of the Gaijin Entertainment studio.

Recall that the creators of War Thunder have made a number of wrong decisions within a few days – from controversial changes to the game economy to hiding the Steam version on the official production site (probably not to contribute to the influx of new critical comments). To top it off, 80,000 reviews were hidden on Valve, recognized by the so -called so -called "Revoy-bombing".

The impulse followed by the strike portended an unprecedented event, the scale of which will amaze even the oldest gamers. And what flew out of a huge gun directed towards the developers? Almost no one noticed this.

According to Steamdb, on May 26, War Thunder was more popular than in the previous few days. At the peak of popularity, 80 667 players played the game.

It is not surprising that the boycott failed, because the organizers of the boycott, who so loudly called for the revolution, themselves carefully played War Thunder that day. This is evidenced by screenshots from their Discord channel (below). It is interesting that, according to the user of Reddit, anyone who decided to publicly criticize this behavior was banned by the moderation of the channel.

Two days ago, Gaijin Entertainment apologized on the official game website. From the accompanying information, we learned that the correction of the economy system is a priority task for developers. They plan to publish a detailed plan of their actions until June 14.

The actor who gave a voice to Kratos, angry with Call of Duty’s developers

At The Game Awards ceremony, the legendary actor, voicing Kratos from God of War, Christopher Jajj, went on stage and joked about the last Call of Duty. Last year, he climbed the largest scene in the world of games and made a speech that lasted as many as eight minutes. Having joked about the duration of his last year’s speech, Jaji said that his performance was longer than the campaign for Call of Duty: Modern Warfare 3.

"I’m not going to stand here and make long speeches. I will adhere to the script. No eight -minute speeches, as last year", – Jajj said, handing the award for the best performance this year. "But, interestingly, my speech was longer than the Call of Duty campaign this year".

According to IGN, the developers who worked on Call of Duty seemed to take this remark with disapproval, and some of them turned to social networks to express their claims. Former Call of Duty developer Ajinkya Limaye noted that, although Jajja’s comments were funny, Call of Duty still wins the God of War in other indicators.

The assistant to the art director of Treyarch Nelson Plami joined the discussion with his own remark, commenting that the GOD of War games have a lower user involvement than Call of Duty Games. Sledgehammer developer Darcy Sandoll expressed his opinion, saying that an event dedicated to achievements in the gaming industry should not be accompanied by such statements.

Most likely, Jajj spoke on television room, and perhaps he did not even think of pronouncing these ill -fated words, but it doesn’t matter – at that moment he became a scapegoat. On Twitter, Jesu Korden from Windowscentral also had something to say:

Say what you want about Call of Duty MW3 from the point of view of criticism, but this is damn shit and bad taste – to approve some stupid joke with a television room that attacks the developers. Work on this game was incredibly complicated and well documented. To attack developers – wrong choice. Glorify developers, damn it.

The last release of Call of Duty, Modern Warfare 3, was subjected to considerable number of criticism for his campaign. As a result, the game became one of the worst franchise campaigns, which uses disparate parts of multiplayer maps to create single -user levels. But the network component, apparently, turned out to be excellent.