The stylish cyberpunk explosion Remember ME turned 10 years old

Remember Me – The debut project of the French studio Don’t nod (previously Dontnod Entertainment). The development began back in 2008, when the company just appeared. Initially, the game was called Adrift, And the concept of the project was a world flooded due to global warming, with a key game mechanics, which consists in the fact that the player’s character uses water motorcycles to navigate in the coastal city. Later, the team became interested in the concept of memory as a central theme and appropriately changed the design of the game, although the game director Jean-Maxim Maurice did not want to place the place of action in Paris, since there was a studio there. Initially, the project was developed as a role -playing game, and Sony published it exclusively for PlayStation 3, and full development began in February 2010. After creative disagreements between Dontnod And Sony, as well as the subsequent abolition of the game in February 2011 due to the reduction of the budget, the project was presented at the Gamescom 2011 exhibition in the hope that it will attract the attention necessary to conclude another publishing deal. Dontnod He became a partner Capcom Europe, because the Capcom acquired intellectual property in 2012 and provided funding for the project, rethinking it as an adventure game for release on several platforms.

The topic of the game was inspired by social networks that the modern world abounds, Facebook, Tumblr and Twitter are given examples. Maurice explained that although some elements looked fantastic, the project was based on the real world in terms of how social networks can develop in the coming decades. Remember Me was considered a digital representation of the human personality compared to Life is Strange from Dontnod. The game was influenced by classic anime-kibberpanks, such as Akira and Ghost in armor, as well as one of the literary works mentioned in the game,-George Orwell’s novel “1984”. When in an interview he was asked why he made a woman the main character, Maurice replied that he wanted a game in the genre of Cyberpank, which would be more about “emotions, intimacy, identity and how technology intersects with them”, so it made more sense for a female character. However, when Remember Me They showed potential publishers, many were discouraged from the support of the project, saying that the male character will be more successful.

The music was written by Olivier Derivier, who recorded the score with an orchestra of 70 people, then modified and changed it using electronic equipment. In an interview with Game Informer, Derivier said: “During my first contact [with the game], I was completely confused by so many information, and I felt that the music should reflect this confusion”. Derivier said that the players will not hear the main topic until the end of the game, given the scatter of the composition by elements in the rest of the score, to reflect the nature of the game and the history of Nilin. For his work, Derivier was awarded the 2013 IFMCA award for the best original soundtrack for a video game or interactive media.

Musical composition Nilin the Memory Hunter:

Remember Me It was created using Unreal Engine 3 to reduce the working load related to the creation of new intellectual property in the nascent studio, in which a little less than 100 employees worked (now more than 300). In order to evaluate the engine, Dontnod Collaborated with the Epic Games engineer team at different stages of production.

In 2020, the release of English voice acting from the creative team R was held.G. Mvo, so if you want to touch the unforgettable adventure in the scenery of Paris of the future inspired by the scientific and fiction works of William Gibson, it’s time to try/re-ask this wonderful game!