According to rumors, Assassin’s Creed Red is already completely playable: the information will appear in early 2024

Ubisoft expects great successes from the Assassin’s Creed franchise. Currently, the studio allocates a lot of resources for the development of these projects, working on 11 Assassin’s Creed franchise games, including Assassin’s Creed Red.

Since Assassin’s Creed Mirage has already set off for gold, Ubisoft is preparing for the long -awaited adventure in Japan. According to the new rumors, Assassin’s Creed Red is already completely ready for the game.

According to the INSIDERGAMing publication, more detailed information about Assassin’s Creed Red is expected in the first months of 2024.

The possibility of full passing already suggests that Ubisoft spent a lot of time working on the upcoming release, and this will allow the studio to get several months to finish the game to perfection.

The output of Assassin’s Creed Red is scheduled for the next year, which corresponds to Ubisoft’s statements about the start of the game next year. Nevertheless, as in the case of other Ubisoft projects, the release can be postponed.

Although there is not so much known about the game Assassin’s Creed Red, leaks say that it will have two game characters-a samurai-man and a shinobi-woman.

The shinobi is expected to be more clever, and both characters will use various attributes and weapons to create different game styles.

Further, it is reported that Ubisoft is going to bring Assassin’s Creed a destroyed environment to the Assassin’s Creed franchise, but this mechanics will be limited by small objects.

It is expected that the game will draw inspiration at Splinter Cell, since it is emphasized in it on secrecy, and the mechanics of destruction will allow players to dynamically interact with obstacles surrounded.

The latest information gives even more reasons for joy in connection with the release of the next version of Assassin’s Creed. Fans can also expect an Assassin’s Creed Mirage output less than a month after Ubisoft recently postponed the release date of the game on October 5th.

Sven Vinka, author of Sea of ​​Stars and some other TGA23 winners published speeches that did not let them say

For a few days that have passed after The Game Awards last week, fans and developers managed to discuss what the show should have, or what it should not have been. One of the common topics was the desire to hear more from the developers who accepted the awards.

While some owners of awards got up and made speeches that were limited to about 30 seconds, other winners did not take a microphone at all. In such a situation, there were a number of games. Armored Core 6 (Best Action), Resident Evil Village VR Mode (Best VR/AR GGR), FINAL FANTASY 16 (best score), Sea of ​​Stars (Best Indie), Street Fighter 6 (Best Fiting), Honkai: Star Rail (Best Mobile Game) and Final Fantasy 7: Rebirth (the most anticipated) were put in such a position as all e -sports awards and the Content creator of the year.

Journalists from IGN contacted developers who, for some reason, did not have time to make a speech, and invited them to do this "virtual" And they received in response:

Thierry Bulanzhe, co -founder and creative director of Sabotage Studios, as well as the Gamer of the Sea of ​​Stars, the winner in the nomination "The best indie game".

Thank you very much. Throughout the development, I openly said that Sea of ​​Stars is an incredibly personal game for me. It is difficult to convey in words, how much does it mean that the team allowed me to divide this vision, and then put so much effort into it. This is that I will never forget. We are all so lucky that we do what we love, and I try not to forget about it every day when I am honored to create games. Like many other projects, it was a very difficult and eventful journey. All members of the Sabotage team invested an incredible amount of soul and heart in this small world that we created, and this is a real delight to see everyone who gathered to celebrate this event. Thanks to our partners Du Coup Animation for the amazing work on cinema, as well as Kowloon Nights for believed in us from the very first day. And finally, a warm hug for all our fans for their incredible support from the moment the game is announced. Thank you!

Takayuki Nakayaama, Game Director Street Fighter 6 – winner of the competition "Best fighting!"

Among the many strong games that have appeared in recent years, we are very grateful for our game has become the best fighting. All other nominated fights are amazing and brilliant. I would like to express sincere gratitude to the players and members of the developers team, who worked so hard to bring to life the next chapter of the Street Fighter series. We are not going to calm down and continue to develop the game and provide our fans with the best opportunities. Thank you very much for your constant support.

Sukhai Matsumoto, producer Street Fighter 6:

Thank you very much for choosing Street Fighter 6 as the best fighting. I was touched by loud applause in the cinema when we received a reward. I am full of gratitude to the members of the developers team, who took on many challenges, and to everyone who played this game. We will continue to make Street Fighter 6 even more interesting for players, so wait impatiently!

Resident Evil Village Developers team for VR Resident Evil Village – winner in the nomination "Best VR/AR-game"

It is a great honor for me to be chosen as the best VR/AR game. From the solitude of the snow mountains to the ornate beauty of the castle and the frightening vastness of Lady Dimitrest – to be in the place of Itan Winter and see the world of the game from his point of view in the PSVR2 version of the Resident Evil Village – this is a unique and unforgettable experience. We value very much and thank you for your support!

Phil Kricifo, Creative Director of AWACEB and gamedector Tchia

This is especially symbolic in my heart, because for the first time we showed Tchia on this show, and then we could not believe that a small piece of culture of New Caledonia would be shown to millions of people around the world for the first time. We were incredibly proud then, and we are even more proud today. Thanks to Game Awards for celebrating games like ours and congratulations to other nominees that deserve this no less. And most importantly, I would like to thank the entire population of New Caledonia for supporting and accepting Tchia all this time. This award is not just a celebration of what we did is fuel in order to continue to move on and tell stories that are deeply ours, believing that they will find a response from all of you.

The head of Larian, Sven Vinka, also published a full version of his speech, but only on the social network X, where he did not forget to mention the dismissal in the Dungeons team & Dragon at Wizards of the Coast.

Vinka said that the armor that he put on the ceremony is a tribute to the players of Baldur’s Gate 3, without which the game would be impossible. He also notes 2000 employees who are mentioned in a huge list of titers of role -playing game.

In particular, Winka notes "The QA team, the localization team, the customer support team, the operations team, the publishing house team, and the game testing team" How "people who do not always receive a well -deserved assessment". This is a very pleasant touch from the director of Baldur’s Gate 3.

Then Vinka paid tribute to Jim Saustuvut, the head of the Larian cinematic animation department, who, unfortunately, died during the development of Baldur’s Gate 3. Not without gratitude to the Pitstop Production Localizer company, which, according to Vinka, had to record "Crazy" number of replicas for the game.

Games are a unique form of art, no less important than books, music or cinema. Many developers, including me, are engaged in games, as they like to watch how people interact with their creations. As it is impossible to interact with nothing more.

Psychedelic metro -vanning Ultros will enter the market in 2024

In the coming year, players are waiting for a psychedelic metro -vanning called Ultros. The game begins with the awakening of the player on the sarcophagus, a huge interstellar object, reminiscent of a space uterus in which the ancient demonic creature of Ultros lives. After the ship’s crash, the player falls into the endless cycle of a black hole, which requires a deep study of the sarcophagus and its inhabitants to understand his role in this space puzzle.

As this mysterious kingdom moves, players are faced with an existential problem: are they those who destroy this cycle, or can they somehow turn from a harbinger of destruction into a revival agent?

Ultros is immersed in the world of science fiction, representing a rich, alien landscape filled with life. The game is distinguished by an unconventional artistic style and an exciting soundtrack created by El Huervo, known for his contribution to Hotline Miami. Thanks to the deep history and the environmental narrative, Ultros explores the meta-plots of mental health, life, death and the karmic cycle.

The Ultros world serves as a scene for tense, close battles with cosmic life forms. Each blow of the player’s blade is crucial, giving a battle a feeling of urgency. However, this cruelty contrasts sharply with the moments of calm, when the player cultivates plant life in the sarcophagus. These peaceful interludes provide an opportunity for contemplation, and also open deeper access to hidden paths.

Ultros has a unique cycle mechanics, which offers players to replay the key points of the plot, reveal the secrets of the world, to open new areas of the world and abilities with the help of a branching tree of skills, as well as to hone their unique battle style. Each cycle promises to bring the player one step closer to the elusive truth hidden in the mysterious world of Ultros.

Ultros will be released in 2024 for PlayStation 5, PlayStation 4 and PC. Currently, it can be ordered on Steam.

Total War: Warhammer 3 received an addition to Shadows of Change and a large update 4.0

Sega Europe and Creative Assembly today released the DLC Shadows of Change package for Total War: Warhammer 3. Three new legendary Lords join the battle; Replaced by Tsinch, Yuan Bo, a jade dragon for the great Katya and the Ostanka mother for Kislev with a unique campaign mechanics, units for command and combat abilities.

Replaced, deceiver Tsinchi (Tinch):

Replacement – a skilled intelligence officer taking many guises. Creating cults in the settlements in order to manipulate them for his own purposes, he uses the commissioning of himself as another person, insidious draws and tricks to destroy alliances and light conflicts, for example, plunging the religious graphs of the Kurfursts into a civil war and destroying the empire from the inside.

New units: blue scribes, tsaangors, cockrix and mutal vortex animals.

Yuan Bo, Jade Dragon (Great Katai):

The leader of the jade yard and the executioner of the emperor. At first glance, the obsessed bureaucrat – scratch the surface and find the formidable master of espionage, sorcerer and a ferocious warrior, capable of highlighting and defeating enemy heroes and lords in hand -to -hand combat.

New units: jade lion, reactive lion, onyx crows, heavenly general and combat drum Zhangu.

Ostanka mother, daughter of the forest (Kislev):

The vengeful old woman, living in the ancient regions of old Kislev and hunting for forbidden hexs. Behind her fragile face hides the creature of terrifying secret power, which pursues the nightmares of Kislevite children and uses the anger of nature to create powerful spells.

New Units: Witch-Witch, embodied elemental of animals, creatures in the forest and ambush ambush.

Together with Shadows of Change for Total War: Warhammer III will be released patch 4.0. Full notes for the patch can be read in the official Total War blog, but here the tip of the iceberg in the form of several main points.

AI TOTAL WAR: Warhammer III undergoes improvements that make the game more interesting, more effective in the right places and increase the likelihood of making mistakes, which can be benefiting, thereby creating more opportunities for players to intercept strategic initiative.

The second season for Diablo 4 brought bloodthirsty vampires and many improvements, but the players remained disappointed

Blizzard was faced with unforeseen errors during the launch of a new global update for Diablo 4 with the second season and gameplay improvements. Despite the delay, the developers still managed to quickly fix the problem and launch a new season called "Blood season". Vampires, new monsters and bosses who are waiting for players in added dungeons invaded the gloomy world of the role -playing action. Many players have already managed to appreciate the innovations, and it seems that they were again unhappy.

In the season "Blood" Players are united with a hunter performed by actress Gemma Chan to fight dangerous bloodsuckers of various kinds. Together with her, you will need to cleanse the lands of the sanctuary, find healing and destroy the bloodthirsty Lord Zir, who stands behind all this.

Within the framework of the second season, players are also waiting for intra -game events "Bloody harvest" and many improvements in the gameplay. Blizzard processed the system of gems and optimized the general gameplay, as the players asked:

  • Gems can now be created using special dust, which does not take a place in the inventory;
  • Tasks in the dungeons are simplified before the murder of bosses or the fulfillment of one goal;
  • Additional filters and search appeared in the players cache;
  • Now fast movement in the dungeon immediately loads you into it;
  • More chastics of the player appeared around the world;
  • Horse movements are improved: they can destroy the barricades and do not get stuck in textures;
  • The amount of experience and gold was increased for the trunks in the hellish onslaught;
  • The total speed of movement is increased by 15%;
  • Optimized temporary events on the map.

The patch with changes, however, could not please Diablo 4 fans. Many players considered all the changes insufficient and complained about other problems, especially in the field of equipment and abilities. There are only 62% of positive reviews on the Steam game page, where the weak start of the second season is also noted.

Retro-like Roguelite Arpg Sanctuary Saga received update 1.2 in Steam

The publisher of the India IGR V Publishing from Oushenside (California, USA) and the developer of the Indian IGR of Boomer’s Workshop from Indianapolis (Indianapolis, USA) reported that they released update 1.2 for its retro-like Arpg Sanctury Saga, which is available for PC in Steam.

Developer Kevin a. Protero said about the launch of update 1.2 for Sanctuary Saga:

“During the renewal release, the community left excellent reviews about Sanctuary Saga. In version 1.2 We made changes based on these reviews, which are concentrated around the two main areas: to quickly involve the player in action and ensure a reward for progress in the game. We felt that it was also a great time to make some changes to the quality of life. We think that the early game has become much better, and we are glad to find out what players think about updating!”

As already mentioned, players who switched to assembly 1.2, may expect changes in early gaming progress, including the opportunity to miss a prologue in order to go faster to action. In addition, the skills development system was processed, which should help players in general and encourage a more diverse groups of groups so that the battles remain fresh. This, of course, until the enemies begin to present their own surprises.

The update also includes various improvements in the quality of life, including, first of all, updating the expedition maps. Cards will now show players where new ways have opened, and in biomes players will never see a repeating card until each card passes at least once. You can find a complete list of notes for a patch here.

Sanctuary Saga is a tribute to classic role -playing games with step -by -step battles and elements Roguelite. Join the group of guild members and go in search of unknown corners of wild jungle. Explore four unique biomes, fight dozens of complex enemies, including bosses and mini-bosses, and please your guild members, going on this journey.

A mod, turning a lesbian pair from Baldur’s Gate 3 into heterosexual, caused indignation in the Western community

Maud "Sire Eileen", who changes the half of the night of the night in Baldur’s Gate 3 on the male, thus turning the lesbian pair of Eileen and at the heterosexual, caused discussions on Reddit. The mod changes not only the appearance, but also the voice, replicas, the reaction of other NPCs, and also changed the character.

"Rethinking the character song of the night. Meet Sir Eilin, a little more polite and male version of the Virgin Eileen", – It is said in the description of the fashion.

The post of the author, who was outraged by this mod, collected almost 18 thousand likes and attracted the attention of game sites. After this, the mod was removed from Nexusmods, and the author of the fashion was banned.

However, in reality, the situation turned out to be much more complicated than presented by many domestic media, which did not understand the background of the situation, but it is and it changes a little perception of the situation.

The fact is that the author of this fashion is a person known in certain circles, this Danny Mod is far from his first work, he is known for that all his mods are exclusively bypassing all the characters in games and far from only in Baldurs Gate 3.

For example, in his file cabinet there was a mod for Baldurs Gate 3, making the character of Will Bely, which is characteristic of the author called as "Improvement of Will", with obvious racist subtext

There are other examples, for example, this author had a mod that removes all skin colors in the editor, except for white.

Many consider the author a provocateur, or even a mentally unhealthy person, creating mods for games not with the aim of introducing new content or fun in them, but for the sake of provocation.

It is worth adding that the models of the Will or removes dark skin colors did not move off the nexus and were available for loading.

As a result, many are in solidarity with the fact that the blocking is caused not by the fact of the circumvention or denigration of the character (as indicated above, such mods exist on Nexus), but the provocative behavior of the author.

Currently, the mod remains accessible for downloading in our section "Files", where there is fast loading through torrent.

Nevertheless, Nexus a funny site is only worth making a mod that changes orientation or blacks are made by white ban.

Well, in the free world, as it were, they should skip any mods for games 18+.what’s in your head, what do you write, is not very clear

But garbage mods from their own kind are swallowed by the most not indulgent. P.PS. You would at least like "sarcasm" marked his community, people now do not know how to do this. They will instruct Dizov right now for nothing.

No, if they obviously infringe on the rights of others. Our rights end where the rights of another person begin. You just don’t have to keep people for fools who do not understand why and who such mods are created.

So it is not forbidden to be gay, but homophobe.

hmm, there are not even words, how much are they turned on their agenda

So that each such news is violently discussed with us, not to mention the laws.

Just give up it.

It is also surprising this seething go. Well made and did. So what? No one makes you play, look, or become gay or transgendalph. But still someone throws yeast in the toilet.

It is very funny that no one here is bombing about the fact that Eileen also changed the floor.

Agree. They can generally refuse to play this game.

So here the problem is that they are forbidden to make players in mods so that the characters are traditional normal orientation, that is, there is freedom of speech, but only for the chosen ones, and other opinions cannot be used and you can’t use your product as you want, although you bought it, after all, you bought it. If the games are already spoiled by the summons, then let them at least do not interfere with the correct. And games that are not correctly bad because of the summons, like Tloou 2, naturally they should not even play, only brains to poison people with this feces. Naturally, I would never allow my children to play such games, these are mentally ill people, they need treatment, and they will promote that this is normal

The problem is not in the NexMods. And in white heterosexual kyconds that suffer this, instead of planting SJW activists on a bottle.

Nexus – office *extremists *

You have already taken out under each comment to show what a rainbow supervisor in your brain. Go learn lessons)

That’s exactly, if there were mods of all the characters into fagots, then no one would have banned them, and the author would be awarded and advertised for free.

Hypocrisy in complete glory.

You can’t change blacks on white, but white on black can, this is not racism, do not confuse.

You can change hetero to homo, but you can’t do a homo to a hetero, this is an infringement of the rights of one group on the other, on the contrary, it does not work, the arrow does not turn, do not confuse.

If he said that the character changed the floor, then he could have succeeded the nexus for transfobia. Bachy TSSS!

Finally they made a suitable mod, I already set myself and finally it became pleasant to play, knowing that this couple became traditional, and not pi*arc a summons.
By the way, as a girl, it is much nicer to see an ailin in the form of a man, and not in the form "it" With an exorbitant ego.
The less pi*aras in this game – the better))
Mod is a good – I advise everyone)

Moreover, here transformers and orientation? These are somewhat different things, at least pick up the right words, and not all in one porridge in one porridge.

Sorry, we don’t understand the shit varieties.

Sexual orientation cannot be a agenda, at least because such an orientation is congenital in humans. At least at the level of predisposition.

Demostation of representatives of different orientations, as well as representatives of different races – an absolutely normal matter.

But the dominance of representatives of rare orientations or races – this is already similar to the agenda.

There is no such thing in Baldurs.

No, sexual orientation cannot be a agenda, if only because it is a nobody dog ​​business. At least until a person tends to share his little pranks forcibly, well, or does it somewhere in the city square.

There is only one orientation, the rest of the mental deviations, and the pricing of such deviations under the guise of something normal means only the politicians of the game with certain goals, which I will not talk about here. But they just make fools out of people

Good advertising fashion, but the article still does not fully correspond to reality.

First: "It is worth adding that the models of the Will or removes dark skin colors did not move off the nexus and were available for loading" – Not only is the sentence written illiterate, but also not true. There are no these mods on Nexus, and if there were, they quickly left. They are on rpghq. There is the only mod on Nexus who, among other elders of the characters, makes Will the face a little more "European" (roughly speaking, makes the nose thinner and the eyes are not a skid). And then for these changes the author mixed with g. And they complained repeatedly. But there are mods with Wille-woman and Willus-Transgender. As well as with all the other companions. And there is a mod on Karllae of Negroid type. For some reason, no one has problems with this, although these mods change the character in the same way.

Second: "improving" Modes make and laid out on RPGHQ by far from one author. There is, for example, Noromancemod, which turns off the undesirable harassment of satellites of the sex. Very comfortably. For what purpose the author makes his changes "White Will" and others – his personal business. Maybe he sincerely sees the BG3 with a sort of analogue of medieval Europe, in which only white people exist (and white gitnings! And white tifling! And white drow!). Maybe he plans to tie an affair with Will, and the Negro type of appearance attracts far from everyone, so he changed. Maybe he is a fundamental white conservative, and all these SJW and BLM got him, he wants to take a break from them at least in the game. My belief: until a person has taken up the gun, does not call – unlike commentators from Reddit – to radical extremism and does not bring real harm to anyone, he has the right to dislike any social groups and any modifications. These modifications do not belong to specific living people and do not affect the game and players until they themselves set up a mod on their computer. And to be offended by some unknown players in an unknown place of the Earth do not want to see something in their own version of the game-well, this is stupid. Let the offenders go then fight with China: for the Chinese they often make such censorship in films/games and remove the copyright holders from the posters of color characters.

Third: on Nexus this mod was not posted at all, not the author, but the other person. And not the mod itself, but only a part of Sir/Lady Eileen. And while comments on fashion were opened, the person who laid out his person did not provoke and was polite – on the contrary, inadequate in the comments in every possible way insulted and provoked him, and when the comments were covered, they launched a whole campaign in Reddit, increased pressure and still achieved their own, although before this mod "Sire Eileen"checked and there were no complaints about it. And in this I already see attacks on other people’s rights. Despite the hysteria of the inadequate, the mod was in demand. In a short time, he was downloaded about a thousand times, gathered hundreds of likes, while many mods do not collect a change in appearance and the tenth share. They thanked him for him. And I don’t know for what purpose the rest downloaded him, but personally I was attracted by appearance and hope for changes in the manner of expressing myself. I am a girl and I should not feel guilty that in the game it is more pleasant for me to look at men, beautiful and different. This is the norm. Not the norm – when some left -wing people under the pretexts far -fetched by themselves forbid me to do this, and even so aggressively. Perhaps others are also unpleasant to change the sex of the satellites, on a shadouhart with a member or on Astarion with Pi. Well, you understand. And others in the same way see in this the rejection of their natural essence. Nevertheless, I do not see that these mods delete or demanded to remove, collect petitions, massively insulted their authors. I don’t even see that the news, similar to this, calling the authors of the trance, appeared on this site!- Or Fem!-mods with provocateurs or mentally abnormal. I also do not require any prohibitions myself, I respect other people’s preferences and the right to play as everyone wants – even with a trance, even with a bear, even with a wooden duck of a halsin. And I want others to respond in response to my rights and do not go into my game with their rules. Tolerance and tolerance cannot, they should not work only in one direction. But now then: since Eileen was forbidden to change – I downloaded the whole mod as a whole and I will support the author simply out of harmfulness. For nefig was to prohibit.

The launch of Dark and Darker in early access was quite problematic due to the influx of players and not only

The grandiose return of Dark and Darker was met by many problems, which forced the developer Ironmace to apologize.

After a long absence in Steam, due to a judicial dispute with Nexon, the gloomy Dunge Crauler returned. Now the game is available in early access if you are ready to purchase it through the developer’s website or the Chaf Games India store.

In less than 24 hours, the game is no longer working. Problems with the developer’s website, entering the system and payment created a lot of obstacles for those who want to play. The work of the payment system was briefly suspended so that the team could eliminate the problems, the stability of the server was affected by the influx of players, and, of course, the players who managed to enter, found an exploit related to the lamp, which led to an emergency restart for installing a patch.

We apologize for the inconvenience caused.Ironmace and Chafgames will do everything possible to quickly solve the numerous problems that currently arise. We would like to bring our most sincere apologies for the recent problems that you may have encountered when trying to get access to our game. Due to the unexpectedly high volume of traffic on our servers, there were problems with the database that could violate your work.

By setting out a plan of further actions, Chafgames reports that various problems with payment have been resolved, and now you can either either "Play without problems", or request a refund if you wish.

If all this seems unexpected, then it is. Rumors that Dark and Darker will return, appeared on the day the game was released in early access, when fans stumbled upon the store page. As a result, the developer confirmed this information, and also told the community several other details.

What does this mean for the future is also not entirely clear. Nexon claims that Ironmace, consisting of former developer employees, stole assets to create what Dark and Darker later became. As a result of litigation, there were reports of police raids, and the game was removed from Steam. However, all this did not stop the promotion of the game for release, although the path remains thorny.

The presenter of the story Dragon Age claims that BioWare was “quietly offended” by his scriptwriters

The author of Dragon Age David Gader says that BioWare’s attitude towards their screenwriters has changed over time, and some people in the company have become "Quietly be offended" on them.

In the light of the ongoing strikes of the Guild of the Writers of America, the developer of the Games David Gader shared his opinion on how they relate to the writing of games in the industry. According to the former Bioware developer: "Writing is one of those disciplines that are constantly underestimated".

On his Twitter, Gader clarifies: "Even Bioware, which built her success on the reputation of a good story and characters, gradually turned from a company that highly appreciated its writers, into a company where we were. quietly offended, and dependence on an expensive story was considered "Albatros", restraining company".

"Perhaps this sounds like a heavy accusation, ”Gaider adds,“ but this is what I clearly felt until my departure in 2016. Suddenly, all responsible persons began to ask: "How to write less?". A good story simply appeared by the wave of a magic wand, and was not something, requiring support and priority". Throughout the entire time of work in BioWare, Gaider was most famous for his work on the series Dragon Age and Star Wars, but these comments seem especially relevant for Anthem, a multi-user science fiction game of the studio. Anthem, which was significantly different from the narrative games that made the name BioWare, became a mass failure, not being able to realize either the plot of a single game or its multi -user gameplay.

Heder is currently heading Summerfall, which has recently announced "Role musical" called Stray Gods. As for Bioware, the studio is still working on Dragon Age 4 (aka Dragon Age: Dreadwolf) and the new Mass Effect game, which we still call Mass Effect 5. We do not yet know the release date of any of these games, but who knows, maybe we will hear more news during Summer Games Fest next month?

To obtain some achievements in Remnant 2, you need to sweat hard

In a few days, the expected continuation of Remnant: from the ashees will take place. The terrible shooter Remnant 2 promises to maintain the main feature of the original game is the difficulty, and in some places it is even more hardcore. For example, to obtain all the achievements in the game, it will be necessary to show extreme skills and kill the boss without a single missed blow.

As the Trueachieves portal prompts, in total Remnant 2 will be available 50 unique achievements, 24 of which are secret. For fans of collecting gaming trophies, you will have to sweat pretty much to unlock them all. Most of the achievements can be obtained as part of the attentive passage of the game, simply killing the bosses, collecting materials and receiving weapons. The players will have to try hard only in cases where to achieve it will be necessary to kill the boss without damage. In such a hardcore game as Remnant 2, it may not be an easy task.

Check the complexity of Remnant 2 personally and try to open the achievements of the game already on July 25 on PC, PS5 and Xbox Series X/S.

As a result, for 1 or 2 boss, basically everything will do. This is a shooter

I would not say, if they do not underestimate the difficulty, then it will be where to sweat. In the same beltnant, the boss of the moths also tore the asses, it was easier for me to fill up in Solo, although it was necessary to do everything without mistakes on automation as a robot as a robot. And if with a friend or friends. Oh yeah. A small weighty bridge and 2 bosses who do not disdain you to strangle with attacks, and even a place where they seem to be allowed to relax and give out exactly 1-1.5 ° C for rest. longer ? And you will break the Opnessuhu longer, which if it does not kill, then it will throw off the bridge. regenerations, guided shells for you that cannot be shot down. Namely, you must dodge the somersault exactly at the last second and so that it would not hook you in a foot. And such pieces not 2 or 6 fly, but more. So while they fly, the boss continues to strangle with attacks on a small bridge Vesyash. And your rifts are not like in Souls?. I did not have time, hooked a heel or hump, well, it happens that. So Stamin ends still.

And this briefly I told, there are 2 such funny bosses where you are forced to spin in a pan almost no chance of resistance. So the beltnant gives you 2 ways. You can go through the game on a light and not climb a hole for the sake of weapons, and go to the final boss on the luck or go along a difficult path and understand that the shooter does not mean easily in Souls. especially when the boss does not allow you to abuse it.

I hope 2 part will also give a choice. Casuals will be able to skip part of the bosses and run on a light. And who wants Chelendge. Well, we understand

I used to go through the whole game and missed half of the bosses, scored in the end on such a rand.

Sweat? My Steam Achievement Manager does not think so))

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