The creators of Total War: Pharaoh promise painstaking historical reliability

Developers Total War: The Creative Assembly Pharaoh promise historical accuracy, which was not in any of their games. Representatives of the studio engaged in the development of Pharaoh told about this publication The Guardian as part of a marketing campaign designed to reveal the dignity of the game before its release in October this year.

The events of the game unfold in 12 BC.e., That is, on the eve of the collapse of the era, known as the bronze age. Then many Mediterranean civilizations simply ceased to exist. The director of the game Todor Nikolov wanted to indicate the painstaking work that he leads:

There are no legends about the collapse of the Bronze Age in Egypt, so we turned to history to try to recreate what could have happened. Our task is to show a specific historical period, and in strict binding to history, in order to reliably describe what could happen in the Bronze Age collapse era. We do not know many details, but a quick change in several pharaohs, some of them at the same time, is a sign of a civil war, ”says Nikolov.

According to him, it was such troubles who attracted the attention of Creative Assembly. The period of the Civil War with a large number of participants is the best suited for Total War: Pharaoh. From scattered evidence – letters, archaeological finds and ancient works of art – the team turns into holistic thematic fractions with mutually complementary strong and weaknesses.

As soon as we determined the principles underlying cultures, it becomes easier to make decisions on specific fractions", – Says Nikolov. " For example, we know that the Egyptians rely on archers, easily armored warriors and chariots, and the Hittites prefer heavier and well -protected troops for close combat. It’s like collecting a puzzle. Having information about the Egyptian troops in hand, you can better understand what troops other fractions are needed.

When the team discovers a gap in the register of a particular army, it is looking for in the notes what may come. Nikolov says this work "Similar to intelligence – as if you are going to an unfamiliar area and trying to navigate".

You may have the remains of weapons, and it is not clear how someone used it. We extrapolate the possible application, which can develop into something complex, as a unit of measurement.This is a story, ”says Nikolov,“ but this story is much more malleable than the usual.

The developers said that Al Pachino is the key to one grabbing quest Starfield

The sky is not a limit in Starfield, since Bethesda seems to give players unprecedented freedom. Developers Will Shen and Emil Paljarulo told how Starfield quests helps filmography of actor Al Pacino.

In a recent session of questions and answers with two members of the Bethesda developers team, one fan asked: ““Can you be a double agent in the game?»Paljarulo. Director of Design Studio, said: “Ha! This is exactly what you can do is to get into the crimson fleet for UC Sysdef! This applies to this quest line“.

In fact, this is part of a deep quest, but inspiration for it lies directly in the love of fingered to the movie.

“In the studio (half -joking) they accused me of referring to films that some people have never seen because I am old. So with this specific storyline, the film “Donny Bratsko”, which is the real story of an FBI agent that penetrates the mafia ”, served as inspiration.

In the criminal opus, Mike Newell “Donnie Bratsko” agent of the FBI, played by Johnny Depp, penetrates the criminal world of the mafia, and the hired killer of Levti Rudero (Pacino) takes him under his wing. This is an exceptional criminal film, as well as one of the best thrillers who should watch.

As for the quest itself, Shen, the leading quest designer in the game, adds that “All gaming fractions can be held independently“. Shen clarifies that in order to become the best cosmic spy, players will act deep undercover to steal information from key figures of the game:

“The storyline of the crimson fleet shows that you are an agent under the cover inside the fleet on behalf of UC Sysdef (a specific military unit of the united colonies), but whether you betray a fleet or UC SYSDEF is a choice that you have to make”.

The prospect of becoming the most ruthless double agent in the galaxy is fascinating, but most likely this will lead to the fact that our character will meet the sad end.

Starfield review author claims that in the first 15 hours he did not find a single error in the game

At the beginning of this week, Starfield went to gold, and Bethesda Game Studios solemnly called the date of preloading her last project. And now, when a little less than two full weeks remained before the release, the reviewers began to receive copies of the game. The reviews should be presented on August 31, but some reviewers have already managed to share their first impressions from Starfield with the public.

One of the biggest fears for everyone was that such a large and important game would be released with a lot of errors, because the track record of Bethesda in this regard is very doubtful. Fortunately, the latest messages about the game claim that Starfield is the most polished game Bethesda. It all started with a message to Discord, in which the popular YouTubert Tyler McCker, who gained access to get acquainted with Starfield, claims that for more than 15 hours of game he was struck by how well everything works and also during the gameplay was not discovered a single error. From other aspects of the game, the observer noted the excellent visual design of Starfield.

By tradition, the Creation Engine engine is not famous for a high level of visual reliability, while Tyler Maklycker notes that Starfield looks simply incredible, and this aspect of the game has become a pleasant surprise for him. Before the release of Starfield, the entire industry was concerned about the problem of bugs. This aspect of the game was affected in an interview with Matt Boti, in which he claimed that the game would become the least buggy release of the studio. The first impressions of Tyler Makviker found confirmation of the words of Matt Boti. The author of the review has already spent many hours in the game, but the bugs never appeared.

In parallel with how Tailer talks about how high -quality Starfield is, another author asks for forgiveness for previously attacked Starfield and the frequency of 30 FPS in the game. Most likely, he says that the game looks great, works and plays perfectly. This feature of the game caused a lot of controversy at the time of its announcement, since Bethesda decided to set the frequency of 30 FPS on consoles for Starfield to maintain the visual beauty of the game. Many did not like such a solution, because they are used to playing at the frame rate of 60 fps. However, it seems that for Starfield the frequency of 30 FPS is not a problem at all.

In the first and only complaints about Starfield, only a simple menu is mentioned, which makes no sense, given that Bethesda uses the usual menu in all its games. Other games of this studio, such as Fallout and The Elder Scrolls, have a clean and simple interface, where the main thing is the options offered menus in accordance with the user’s needs. However, we can say that Starfield offers a truly polished start menu compared to other Bethesda games, which cannot but rejoice. Apparently, the only complaint from those who are already playing Starfield is that they cannot stop the game, which cannot but rejoice.

Many people remember that Bethesda does not shy to release games with errors, but it seems that the joint work of the Xbox and Bethesda technical studios allowed Starfield to perfection so that everyone could enjoy the best space RPG from the first day of the game.

Before the release of the new game created by Bethesda, the developer of such popular games such as The Elder Scrolls Skyrim and Fallout 4, games, which over the years have become more and more, because Bethesda offers players a sea of ​​opportunities, remains a little more than a couple of weeks. Starfield will be released on September 5 at Xbox X Series X | S and PC, and will also be available from the first day under the Xbox Game Pass program.

Project Zomboid developers talk about new sounds and objects

Firstly, a brief overview of three of the four main assembly columns 42-we are talking about updating the craft system, improving MP, improving height/performance/lighting, and finally about animals-which will have to be wait until the next week.

Turbo completes the work on the systems for tests for tests next week, after the team has decided on some ways to maximize their usefulness for both their own developers and modders. The results are impressive, and the process of designing workbenches continues to expand these systems using a new technology tree and existing “devices” on the entire PZ map (objects such as gas stations, wells, water pumps, etc. D., Also, ultimately will be attached to the new system, but perhaps not in the original release).

Next: Technical upgrade. This week, the main event was an improvement in the new field of vision and ongoing work on the addition of the depth of Tyl, which will remove the irritating cut -off of the characters/walls and, ultimately, will make the correct adding and seating in all four directions.

Along with this, the fundamental changes in the engine were broken by some game aspects that now need to be repaired. For example, the outbreak from the shots disappeared, the doors stopped shaking during strikes, the zombies stopped rendering on “hidden” floors and much more.

Finally, four programmers and two testers working on a multiplayer: two encoders are engaged in the current mission to transfer all operations with an inventory of players from a client to a server, and two more are engaged in the general mistakes of the multiplayer and the necessary polishing. Over the past two weeks, the guys also connected new systems, such as processed fishing, to the network code – and are looking forward to the opportunity to add animals.

Sounds

Last week, Michael and Matteo, the main PZ specialists from Formosa, took the opportunity to conduct a completely new session of the audio game mixing.

We are still waiting for some improved settings for the premises/street, etc.P., as well as some sound settings associated with the player, but otherwise the following was changed and added:

  • All firearms are renewed – their sounds relative to each other sound more believable.
  • The sounds of shots are changed depending on the location (indoor or on the street).
  • The sounds of the environment (from beds to fog, rain, wind, etc. D.)
  • Some mixers’ settings/routing for reverb, which made it possible to create a very pleasant bird’s singing.
  • Some volume/filter changes were returned when the camera approaches, but they are still insignificant.
  • Improving zombie votes. Now that you are bitten by a lot of zombies at the same time, you will not have a porridge of bite sounds.
  • The sounds of zombies and animal sounds now sound better at the same time as music.

Developers are extremely satisfied with human sounds (see. The previous week), but suddenly they realized that having only 2 votes (male and female) would be a little strange, especially in the multiplayer. Therefore, now they think about how to hire more actors and actresses with different voices.

Other news

As always, there are many small additions from other team members.

  • New containers.

Picnic basket, garden basket, fishing basket, musical instruments, impromptu shuttle bag, new versions of Sheriff and SWAT sports bags, protective covers, Alice Belt and Suspender lamps-green and camouflage versions.

  • Continuation of the modernization of farming.

Work is underway on fertilizers, compost and insect pests. Optimization, renewal, compilation, simplification and development of what other new cultures will be required and much more.

  • The ability to glue the wallpaper.

As well as the ability to completely wash the walls from dirt.

  • New tools.

New gibber up to control scripts. After release 42 builds, this should make life easier for the modders. For example, a utility that exports the displayed names of the elements from their scripts to create new translation files for these elements, if they still do not have that.

To expand the card, one of the most burdensome tasks of cartography is performed – in fact, the whole card is marked so that the game knows what should happen and what should appear where.

In this image, light green-blue fields are fields, light green are forests, dark green are dense forests, blue are roads, purple-urban areas, and blue squares are new animal zones. Meanwhile, tiny pink points are parking spaces for vehicles of all types, and yellow are for ordinary vegetation. Other colors indicate various events, special types of zombies, etc. D.

  • Expansion of a team of developers.

The success of 41 builds allowed the developers to continue to expand and replenish the team with new valuable personnel so as not to stop working on the Project Zomboid

The main goal for the next major update for Exanima is the “role system”

Studio Bare Mettle Entertainment, which recently released "The largest and most grand renewal" For role -playing plays based on Exanima physics, she talked a little about the direction in which the project will develop in the future.

At the moment, the plan consists mainly of small and average tasks, mainly of gameplay functions and content, and not from serious developments of engine or tools. But the main goal for the next major update is "Role system".

We will probably tell you more about this in future diaries, but for now we will give you a general view. The role system is what gives the characters with individuality, behavior, relationships, memories and interaction. Characters can have hundreds or even thousands of active roles, constantly acquiring new ones as they face other characters, meet them and participate in various actions. Roles are often situational, for example, "Man in the store", through which relational roles can be obtained, for example, "Buyer – store owner". Any NPC can get these roles, he will remember experience, will be able to tell about it, etc.D. This is a lot of things, but we will not go into details.

The authors write that this is a powerful system that requires a gradual addition of more and more roles so that the AI ​​becomes smarter and understands more and more things. There is already a version of this in the game, but with several roles-filler roles that are strictly scribbled by behavior, and this is not at all how it should work.

EXENIMA AI is almost completely determined by emotional states and character traits. This alone is almost enough to simulate a wide spectrum of behavior, but the role is another layer that provides such a necessary context. In fact, this is an intelligence guiding emotions. The roles should not cancel the main emotional reactions, but rather only push them in the right direction and ultimately determine them.

Further, the developers report that this is their real passion and they want to create a believable world. And also reported that they were not initially going to make a game based on physics.

Initially, we did not make our game based on physics, because we wanted to get an amazing fight – this was a gigantic retreat from our true goal, due to feedback. Physics is present in the game because we want everything to be truly interactive and less artificial, everything should behave organically, and not in accordance with a simple set of rules and predetermined actions.

The next major update will include progress in the development of this role system, as well as the new NPC and more dialogs, as well as a new area for research. Existing locations will also be improved, which will include better materials and many updated asses. Most likely, you will see gradual updates of the area before the main update is released, for example, an improved 3D trave, which has already been fixed.

It is also planned to fully realize the potential and other mechanics of Taumurgy, the addition of some new abilities, improve existing, as well as management. Another thing that is in the list of priorities is the mechanics of preserving progress in the late game. These will not be just control points, since the game is no longer linear, but rather an optional system that you will have to open for yourself.

Developers Armored Core 6: Fires of Rubicon showed a gameplay trailer

BANDAI Namco Publishing House and FromSoftware Developer released a five -minute trailer for the Armored Core 6: Fires of Rubicon.

Using the unique mobility of the furs, players can jump and fly through huge surrounding spaces (while acceleration allows). This vertical also allows you to diversify the approaches to each mission depending on the loading of the fur. Earlier, Fromsoftware has already stated that the Armored Core 6 will not look like Souls style games that have become famous for the studio.

Armored Core 6: Fires of Rubicon will be released on PlayStation 5, Xbox Series, PlayStation 4, Xbox One and PC on August 25.

Oh, these experts. Personally passed almost all parts of AC (except for PSP divisions), as well as all Souls from Froms. And yes, AC is not sausal anything and once, but we can say Fromovsky handwriting guesses in the style of gameplay. Most of the game is easy and even extremely easy if you know what and how to do, but before that there will be a bunch of experiments, improvisations, trial and errors, a lot of trams. This is what the games from Fromom are valued. And in AC to select a build for the task even more interesting than in DS.

Well, yes for an amateur.

Compared to the clums of Mechwarrior 5, this toy looks of course awesome.

Well, not a fig to yourself "Craoped division" ?! I play mw5 and I can’t tear myself away how cool everything is done there. Well, the people have gloomed today.

I personally did not go to me a crooked funny division at all, I’m not even talking about the graphon, in principle, you can not pay attention to the graphon (although of course everything looks very sad and clearly does not add a positive impression) if the game is generally made qualitatively and the gameplay is interesting But this is definitely the wrong case.

In Meh they are trying to "Immersion" control of fur controls close to reality.
Crust is a liquid pathos of dying.

Spanish shame. "Control of fur control to reality"
What is such a reality?
It is just theoretically that the creation of such a machine for transporting pensioners has no practical value, it is easier to make just a platform.
And such a cart pensioner will bend with cancer with a simple selection of caliber.
And I am still silent about the wretched electronics of which is almost gone.
As a game it takes place, but "close to reality" Bvahahaha, maybe in a parallel universe.

And in comparison with this, which is not close to reality? dynamics?
Can’t the fur theoretically not make quick, sudden movements? But how are robots who, for example, collect cars now? T.e. Technically it is possible.
Unless the fur cannot quickly change the direction of movement by means of emitting energy in the right direction? Well then, missiles would not fly)
Overload? well, pilots have them too.

"In Meh they are trying to "Immersion" control of fur controls close to reality."
🙂 🙂 🙂
Theoretically, fuckers in the AC are more close to reality, they have at least mobility, which eliminates the huge number of problems that MOH5 MHCs have, and adds more opportunities for use.

Lords of the Fallen operates at a speed of 30 c/s in 1440p or 60 f/s in 1080p on consoles

During the recent presentation for the press of Lords of the Fallen, journalists had the opportunity to test the new Souls-like action, developed by HexWorks and published by CI Games.

After the game session, the media talked with the creative director of Lords of the Fallen Sezar Virtos and the executive producer Sol Gascon. During the conversation, some technical details about the modes of performance and quality of the game on the PlayStation 5 and Xbox Series S | X were known.

On both consoles, we offer performance and quality modes. The performance mode works at a speed of 60 frames per second and a resolution of 1080p, which is a kind of standard in the industry. Quality mode – 2K (1440p) with Apskayling and a speed of 30 frames per second. But even if you play 60, Lords of the Fallen looks very good.

The game HexWorks will be one of the first demonstrations of Unreal Engine 5 level AAA. During the interview, the developers emphasized significant improvements provided by the latest version of UE from EPIC.

When we started the project, Unreal Engine 5 was not yet available. But we always had a branch with available pre -trial assemblies UE5. We always made sure that the game was compatible. When he was ready for production, we simply transferred the game to UE5. The most powerful and, say, revolutionary technology was Lumen, because it allowed us to abandon the lighting cards, the traditional way of covering the environment. Whenever we returned to designers or artists and asked: “Hey, could you move this window a little to the right so that the light focuses on this corner? They would say: “Yes, sir!”They moved it, then pressed the rendering button with the towers, and then, perhaps, we said:” Oh, sorry, I meant three meters, not two “. With Lumen, this whole process is now happening in real time, so for us it was the most important function UE5. Nanite is also magnificent because you get an improvement in quality everywhere. In addition to these two, there are other elements, such as the physics of chaos, which really helps with all the clothes, and many improvements in animation conveyors, which allowed us to make movements more smooth for both enemies and game characters. UE5 is a huge technological leap, and it will become even better.

The release of Lords of the Fallen is scheduled for October 13 for PC, PlayStation 5 and Xbox Series S | X.

Todd’s words about the renewal of the PC caused an explosion of indignation. The number of negative reviews about Starfield has sharply increased in Steam

In the previous online interview Bloomberg, the head of Bethesda Todd Howard was asked: "Why not optimize the Starfield PC version?, To what Todd answered: "We optimized it, but you may have to update your computer".

This statement outraged the players and became the subject of violent discussions both among the English -speaking community and beyond. It has become as classic as the phrase "Don’t you all have mobile phones all?".

It was because of the commentary of Todd that many players began to leave bad reviews about Starfield in Steam, some of the screenshots of bad reviews are given below:

Todd’s words led to the rapid fall of the Starfield rating in Steam. At the time of the official release on September 6, the reviews of Bethesda’s reviews was 88%, and at the time of publication of this article – 80%, while the game was available in early access from September 1.

In addition, at the moment, Starfield has not been released by a single package of updates with optimization, which also causes discontent from the players. If the situation does not change, then Starfield is unlikely to be able to maintain its special popularity in Steam.

From an interview with Todd Howard 2021, it is known that the development of the game "in one form or another" lasted more than 10 years.

Well, right, no need to praise this game, it could at least optimize it, so drown this Todd in slop! And you saw how the disk works in this game? SSD is just kapets, it is constantly loaded as if I were constantly engaged in copying, I have not seen this in any game

maybe just the rally ended and the pumping file works if this is not a separate SSD. Although with your 128 it is not likely that the ranger is over, but the swing file is big still necessary.

Swating stands on auto mode, the same fins of the AS burned 30+ GB of swinging, and this one hits no more than 18 GB, 10+ GB of the RAM and 18GB of the swing, the file pumps on another SSD, as it were, this is exactly the game forces the game like that SSD disk, because in no game I have not seen this

And by the way, through the dispatcher of tasks and the resource monitor, you can see exactly what process and what uses. Well, the screenshots would see then.

Well, apparently this was the great plan of Todd to die.I noticed that the game seems to be hollowing with terrible force precisely into the disk and the RAM and perhaps percent, as it seemed to me, and the video card is not in business and does not strain particularly.What else to explain that even in 1080r cards are barely pulling the game on low settings, although with this graphics and high could it be without any problems.

The game does not touch it percent, even the elderly i7-4770 loads half. But the card, on the contrary, hollows into a hundredths, regardless of settings and resolution. you confused everything in some places)

Mododels would have arranged a boycott. Otherwise it starts to stretch this shit.

Mododels are good and smart people, but even they are not able to remove so much downloads from the game) and the optimization can no longer change, here is the matter in the game files themselves, SSD plows in full, as if the game by non-stop creates and delete new files , even in the desert, you run and constant podlas, as if SSD does not drag (Sata 2) Perhaps on NVMA2 it is better

You can change if you take. I will say a terrible thing, but CDPR can be set as an example in a similar situation.

On optimization there nothing has changed if that) and bugs many corrected the bugs

By the way it has changed there by the FPS. Starfield may also ever change, but if the Starfield had only performance problem. In general, there are a lot of strange reviews of 10 points on Methacritic, where it is written for the game of the year and this is strange why Starfield has such active protection everywhere on any resources that they found in this game and what they missed in their life

Not true. Mododels are still able to. I remind you that for Skyrim there are mods that allow you to enter cities without downloads. That is, models in principle know how to reduce the number of downloads in the gazebo games. Moreover, the engine is the same.

However, the loading screens is not at all the problem of Starfield against the background of all other problems. Elementary AI Starfield is stupid than Skyrimovsky and even Oblivionovsky. Quests are also written worse. Starfield has so many problems that the loading screens at all about anything as a problem against the background of everything else.

What popularity? 250k онлайна для новой игры bethesda это абсолютный провал, от разрабов Скайрим вышло то, что с легкостью обставили HITMAN™ 2, POSTAL, Sons Of The Forest, Among Us, Life is Strange 2, Terraria, Valheim, Goose Goose Duck, Baldur’s Gate 3 And the list can be continued. They all have 300K and these are not games from the multi -billion dollar Microsoft and studios that sold one and the same games under different variations for more than a dozen years

Well, here the inaccessibility of purchase in the regions played a role here, and secondly, the game of the All -Rass Hobox, so online Steam is quite good for such restrictions and the most accessibility of the game in the passage

Yesterday I watched online there like 140k only was.

And what is like in the region of the region there are so many people? for example, China or Europe is several times superior in terms of the audience!In addition to the region, the region is like 90% pirates))))

The region of the region has long got out of piracy, but after the last events.

400+ million by the most modest calculation of the regional. You are aware that Ru is not only UK and Belarus in terms of the people? And that not all Englishs have a English passport, but consider themselves English and speak purely in English? Is not it? This is a huge figure. Almost all the top games of the planet not just have official localization in English. Think for yourself, why add English to games if 90% pirates? Games are business. No one will do business at a loss.

A person who cannot update the prehistoric mammoth engine in his games advises others to update the PC, as they say "He sees the foot in the eye of his eye, does not notice the logs in his logs".

And there are analogues of this engine? well, so that any yuzver can play with 0 collect? Oh – there is nothing but a 16 bite rpgmaker, what sadness. So we are waiting for a modern modding of Frendley Dviglo Sel from you.

Well, well, tell me how much "any user" collected games on it?

But everyone fraught UE 5. Here is the game not on Unreal Engine 5. No graphics, no optimization. Although I am sure that from Starfield you could make a beautiful adventure. But no one wants. Everyone wants to take it not in quality, but by quantity. You look at modern games – they are almost everything with the open world. Halo Infinite, Forspoken, Redfall, Starfield. And then from this. I was at one time wildly Heil Horizon Zero Dawn. Like there are no physicists, animals run under water, arrows leave a burn when it hits, etc. But looking at the current games, I don’t understand how the developers themselves like the result. Well, an outdated picture and ridiculous npc animation is visible with the naked eye. The gazebo is such a poor studio that I could not make a pair of blanks of animation of facial expressions? And if you look at Horizon Zero Dawn now, then it seems super beautiful.

But gray and soulless Starfield

Update my 3080ti, which does not pull this piece of Mr. in stable 60 frames? Yeah. I’m running, dropping feces. For the sake of bun -eyed collapse, Buratin against the backdrop of the gray curves of the backdrops how not to update it.

I don’t know what you did not pay there, I took my card at the start of sales without loans. Do not judge everyone on your own, okay? And apparently I will not update to 50 episodes. All other games, besides Enter War, run 60+ FPS on ultras in 2k. Even Last of US, who turned on a visual to the Boy Todd Howard and his entire office))

Not really. Just no stupidity should not write all kinds.

They would have to update the engine, but even better, change in general.

You see for such an indie studio, you can spend 200 layers for millions of downloads in the game, and you can invest 200 lyams on the development of a new engine for future projects alas

They would have to update Todd. And it is better to reset.

Yes, immediately retire.

Toddy is also The Elder Scrolls 6 will muddle on this engine😁 30 frames on GTRXX 5050

And not only Todd. There is another bald, hypocritical freak.

ahaha, there, drowned)

Some of the users in the same group in a cart for the game of the year nominates it. It seems to me that poorly optimized projects should generally be excluded from the struggle for the game of the year.

I agree with you, unfortunately, even cyber punk was nominated for the game of the year at one time and he even received some kind of award, it’s a pity not to the golden raspberry because the game was repaired for 3 years.

Yes, Cyberpank walked normally unlike Starfield. Even dead 1660/1660s/3050 it was pulled in 1440r with quite normal FPS.

Does not pull these cards for 1440r. Except for the normal 30 kaders. I took a cyberpunk at 1660s twice. Old patch and fresh. Well, maybe you talked about the average settings, then probably.

Of course about medium-ny speech. 1660 is the very initial game card in the lineup, no high settings from it were required. Nevertheless, it was possible to play comfortably, in the premises and outside the city there were 60FPS and more, in the city sagged.

In Starfield on the initial map, even on minimum wings, you can’t really play.

Your expectations are your problems .A.Arshavin former football player (still relevant)

Well, why is it steamed with optimization if it is possible to do as with Skyrim at one time and stupidly steal optimization mods and pass it off as an optimization patch

or maybe it’s just worth buying current iron? yes no, some kind of garbage.

Buddy, she is on a computer for 350-500k frisit, the fps rides to a strong rupture of the image and pauses for a second in the game, about which you?! It’s not about the gland. No need to be like Todt and lie shamelessly.

There is no such thing, even on the computer 2020 with a modern card. Treat your friezes at the level of the system, the game does not.

I tried this creation, judge for yourself – the game begins in the mine and when you touch the artifact, you think, now an interesting story will captivate in an unknown cycle of events. Without hesitation, he continued the main quest, abandoning the side effects that you have been bewildered at the very beginning. Flew to the main city (ahrenically huge) and the map show began. All Kkak promised Tod Howard – an exciting and interesting story. Almost any task in the city – "Bring", And do not just run, but run with obstacles and sufferings – to different ends of the city, well, so that you understand the city of the city there even the metro goes between its different parts. All this bastard is accompanied by loading, went into the subway – loading, went into the part of the building – the loading, rushed – loading – loading. Playing the suffering of people who play on weak computers. But further, the tasks bring them up, and after half an hour of the game you will have to bring and give 50 non -pains that more and more demand to bring and submit. How the result was spat and flew out of this hell. Is it true "He flew away" The word is not at all suitable, since the drop -up of the marker on the map and the subsequent teleportation there, together with the ship, is not a flight of Nikavoi at all, maybe Tod Howard flies on his percouses, only showed with fingertips and already in his office, you invent brilliant ideas about that How to poke a sucker "Starfield", But in the games about space, this does not go through. By the way, there is no sensation of space at all, the ship in orbit does not fly anywhere, but simulates the flight just like the wife of Toda Howard Orgasm. At the moment, the only plus for myself found shootouts with pirates and an examination again monotonous bases, well, not yet bored. In general, if we summarize the feeling that people really tried to eat over some parts of the game, while others did it as a result, as a result, we have what we have, this division is even for me even to the level "Nemuga sky" does not reach (although it was also crooked and oblique on the release). But ! We must pay tribute to Toda Howard – his work on the breeding of a sucker and sagging this division, he did perfectly. The story with a folo of 76 is repeated. We are waiting for debtia and exciting improvements in general with only thousands of apologies from the most important marketer of our day Toda Howard.

All this would be good, but there is one nuance – the game paid off, which means it was a success. So they do not care about the opinions of others. The goods were sold and more successfully. Moreover, the fans themselves are to blame for all this, who so much wanted to get the subject of their lust that they ignored part of the very obvious moments, where we were clearly deceived.

Fans bought not a game, but a platform for fashionables. In their right mind, no one regards the games of the arbors as full -fledged products. All hopes for models!

Not surprising and quite deserved, such nonsense said, instead of optimizing his game.

That’s right, his tuda, in anals. XD)

To declare similar to the game, in which there is no modern graphene from the word at all, neither rays, nor reflections, nor 4k, nor or more,. yes there, there are not even normal dynamic shadows.. This is still a cringe. Tod Howard Dementia began.. or some of the pensioners of the UBASOFTA bit. : D

Kudy? 79+Reita at 32k reviews, online every day 250k+. This is the top Seller. And that is why there is so much activity around the game – and you participate in it =)

Me not. Without 100,500 patches and 100,500 mods, I will not sit down next to him and on the hectare. If by that time there was still a desire to play in it, now in the world such an atmosphere that the next Fallut would have come in much better with all the minuses. ))

Activity because the whole tape in Jupeub is littered with this Starfield. Some lick, others,. And for the sake of views, likes, donations, advertisements, etc.D. Well, everything is as usual in general.. In a month, there will be no trace of that activity and trace. And to ordinary players then play it.. There is a misunderstanding. )

Go play Dota or BG3 – the norms of the game are not for you.

Never played in any. Not at all mine at all. )

Will come to the RAM, I will go through the force, if Starfield turned out to be a complete shedfield. There is at least some graphene, unlike Shtffield, and no one tells Peck to update. XD)

Well, you won’t play a force without an actual system either, the operative will not help here.

I love this game!

News and comments to them make my every morning brighter and give me a smile! 😂

And also memes and vidosiki like this.Nice to watch the game without bugs. 🙂

If for them it is "New Generation", I’m scared((

We know these 10 years. So the scrolls now. One and a half developers of about 6 years old, and then suddenly a couple of thousand were appointed at once.

the scrolls were even interesting and launched on any bucket. And here you yourself see.

And he will give money to be updated?
And so the iron has become very expensive, you will not have time to update, passes three years and the iron is already beginning to turn into garbage. Of course they would like that we would not buy the average iron, but the most top -end, but this is nonsense.

You bought a game for $ 100. Why are you aching about expensive gland?

So this trash and on the top gland does not work well.

This is not iron garbage, but optimization in the game garbage.They checked on the top gland. Everything is awesome and about simple users with medium iron and did not remember.They went to optimize the bolt.If Todd said, not optimization is bad and your iron is.Everything is clear right away, hide what they gave and do not like to run to the store.For example, cyberpunk with bugs-yes. But the optimization was and graphonia is many times better.And the graphonium of the KP many called non.Immediately graphonium from f4 and requirements from non.

“Medical”: the first Gord ratings – games from former CDPR employees

On August 17, former CD Projekt Red employees will release a gloomy strategy in the Slavic setting called Gord. Some experts have already managed to try the new product and put the first grades. As it turned out, the game was not impressed by many experts, although there were also those who liked it even despite all the shortcomings. This is what journalists write in their reviews.

In general, critics were not very satisfied with Gord. Now its average Opencritic rating is 66 points out of 100 possible. In the game, users have to lead the dawn tribe and develop the settlement, simultaneously faced with difficulties in the person of enemy peoples and bloodthirsty monsters. Experts expected that the developers would withstand the declared concept with children’s sacrifices and immerse fans into serious experiences, encountering them with a difficult moral choice. In reality, as experts note, such moments simply do not cause the expected response – making a decision is quite simple, because the players do not have any emotional attachment to the characters.

“It does not pass even ten minutes from the beginning of the game, how the user must sacrifice a child to some big evil ugly demon. An attempt to make him make a difficult decision immediately comes down to the fact that the child in question, joined the retinue only a few minutes ago, which automatically deprives the script of any emotional impact. Instead, the players just have an unpleasant aftertaste when the indicated demon swallows the child. It is absolutely not necessary. In fact, attempts to shock fans in this way fail throughout the game, ” – Adrian Burrose, Thesixthaxis.

In addition, many journalists criticized the gameplay. It seemed to them quite superficial and uninteresting. Over time, users who, according to idea, need to turn a settlement into a real fortress, have no choice but to think through the location of the buildings.

“Gord gameplay also turned out to be boring and superficial. Your city, inhabited from 6 to 18 inhabitants, is limited proud, and each building in it must be built inside the picket fence so that it is considered protected. The space is expensive, as well as resources, so sometimes you need to make a choice and decide: “We want to get fishermen or hunters?“In fact, you will simply play a kind of tetris, placing buildings and, in the worst case, demolish what you no longer need to make room for more” – John Bolding, IGN.

Source: Rock Paper Shotgun

Some critics did not appreciate the user interface – it was called very uncomfortable. Some of the specialists considered it that this speaks of the true attitude of the developers to their game.

“Everything spoils an uncomfortable user interface that makes it difficult to search and choose people. The characters are located on the right side of the screen, but their names are most often impossible to read because of their color, so you will have to look at all the heroes in turn, clicking on them several times, just to find out which of them mines useful resources a little faster. A click on the building shows who works in it, but does not allow you to choose and reassign people by roles. The information panel of the village residents completely blocks the notifications that it seems just to correct enough, but this is what indicates how many times, as I think, someone two or three salaries above ignored quality control specialists, ”- Sin, Rock Paper Shotgun.

And yet a number of experts noted that the game has their advantages. They praised the oppressive atmosphere created by the authors.

“Gord does not disappoint when it comes to its atmosphere created thanks to a combination of visual, sound and written aspects that enhance the constant feeling of oppression. The trees every now and then make noise in an endless wind, a gloomy soundtrack suitable in tone holds you in tension, and all this time the inhabitants of the settlement lead short text dialogs, reacting tiredly to the surrounding world and your actions. All this is a little ridiculous, but in this case it sounds like a compliment ” – Adam Barnes, Gamesradar+.

Finally, journalists noted reiglabia and plot. In their opinion, these aspects make passing a pleasant and interesting.

“Gord does not look very good, but the atmosphere rarely makes it relax. As a settlement simulator based on the plot, he offers moderate reiglabiness and a rather convincing main story. <. >In any case, this is a rather pleasant, albeit ruthlessly gloomy experience that will constantly keep you in suspense, ” – Mike Fraser, God is a geek.

“It is so sad to see that the great developer sank to this”: fans are upset after the terrible launch of Redfall

The vampire shooter from Arkane left yesterday, May 2, and received many angry reviews from both critics and gamers. A similar story is observed in Sabredite Redfall, where you will see many disappointed players.

This was a real blow for fans who patiently waited for Redfall to release since it became known in 2021 and, as a result, it was postponed. As you can imagine, many players turned to a special Sabreddite of the game to express their disappointment.

"With all this advertisement and promotions, I expected a much better game, especially with Arkane for development", – writes one of the users Reddit, perhaps unintentionally demonstrating the whole essence of marketing campaigns and why it is not worth making a pre -order for games.

It also applies to one of the largest repeated complaints: Redfall is not felt as an Arkane game. In the end, Arkane Studios is responsible for such beloved fans simulators with immersion, such as Prey and Dishonored. But, as one fan said: "It is so sad to see how the great developer sank to such".

"I’m just dumbfounded. How this game can be so bad?" – wrote another, listing the problems that they encountered, playing the game on Xbox Series X – in particular, problems with the personnel frequency. "I was delighted with the most announcing trailer, ”the same user continues,“ this is unacceptable, and I am incredibly disappointed".

Redfall players express dissatisfaction with the graphics of the game, artificial intelligence, the main gameplay, the lack of matchmaking and the price that you will have to pay for the game in its current state. Currently, the parent company Arkane, Zenimax, takes $ 70 for Redfall, and the fans who made a preliminary order of the game and were not ready for how it will look after the release after release.