The creators of Total War: Pharaoh promise painstaking historical reliability
Developers Total War: The Creative Assembly Pharaoh promise historical accuracy, which was not in any of their games. Representatives of the studio engaged in the development of Pharaoh told about this publication The Guardian as part of a marketing campaign designed to reveal the dignity of the game before its release in October this year.
The events of the game unfold in 12 BC.e., That is, on the eve of the collapse of the era, known as the bronze age. Then many Mediterranean civilizations simply ceased to exist. The director of the game Todor Nikolov wanted to indicate the painstaking work that he leads:
There are no legends about the collapse of the Bronze Age in Egypt, so we turned to history to try to recreate what could have happened. Our task is to show a specific historical period, and in strict binding to history, in order to reliably describe what could happen in the Bronze Age collapse era. We do not know many details, but a quick change in several pharaohs, some of them at the same time, is a sign of a civil war, ”says Nikolov.
According to him, it was such troubles who attracted the attention of Creative Assembly. The period of the Civil War with a large number of participants is the best suited for Total War: Pharaoh. From scattered evidence – letters, archaeological finds and ancient works of art – the team turns into holistic thematic fractions with mutually complementary strong and weaknesses.
As soon as we determined the principles underlying cultures, it becomes easier to make decisions on specific fractions", – Says Nikolov. " For example, we know that the Egyptians rely on archers, easily armored warriors and chariots, and the Hittites prefer heavier and well -protected troops for close combat. It’s like collecting a puzzle. Having information about the Egyptian troops in hand, you can better understand what troops other fractions are needed.
When the team discovers a gap in the register of a particular army, it is looking for in the notes what may come. Nikolov says this work "Similar to intelligence – as if you are going to an unfamiliar area and trying to navigate".
You may have the remains of weapons, and it is not clear how someone used it. We extrapolate the possible application, which can develop into something complex, as a unit of measurement.This is a story, ”says Nikolov,“ but this story is much more malleable than the usual.