The actor who gave a voice to Kratos, angry with Call of Duty’s developers

At The Game Awards ceremony, the legendary actor, voicing Kratos from God of War, Christopher Jajj, went on stage and joked about the last Call of Duty. Last year, he climbed the largest scene in the world of games and made a speech that lasted as many as eight minutes. Having joked about the duration of his last year’s speech, Jaji said that his performance was longer than the campaign for Call of Duty: Modern Warfare 3.

"I’m not going to stand here and make long speeches. I will adhere to the script. No eight -minute speeches, as last year", – Jajj said, handing the award for the best performance this year. "But, interestingly, my speech was longer than the Call of Duty campaign this year".

According to IGN, the developers who worked on Call of Duty seemed to take this remark with disapproval, and some of them turned to social networks to express their claims. Former Call of Duty developer Ajinkya Limaye noted that, although Jajja’s comments were funny, Call of Duty still wins the God of War in other indicators.

The assistant to the art director of Treyarch Nelson Plami joined the discussion with his own remark, commenting that the GOD of War games have a lower user involvement than Call of Duty Games. Sledgehammer developer Darcy Sandoll expressed his opinion, saying that an event dedicated to achievements in the gaming industry should not be accompanied by such statements.

Most likely, Jajj spoke on television room, and perhaps he did not even think of pronouncing these ill -fated words, but it doesn’t matter – at that moment he became a scapegoat. On Twitter, Jesu Korden from Windowscentral also had something to say:

Say what you want about Call of Duty MW3 from the point of view of criticism, but this is damn shit and bad taste – to approve some stupid joke with a television room that attacks the developers. Work on this game was incredibly complicated and well documented. To attack developers – wrong choice. Glorify developers, damn it.

The last release of Call of Duty, Modern Warfare 3, was subjected to considerable number of criticism for his campaign. As a result, the game became one of the worst franchise campaigns, which uses disparate parts of multiplayer maps to create single -user levels. But the network component, apparently, turned out to be excellent.