Starfield review author claims that in the first 15 hours he did not find a single error in the game
At the beginning of this week, Starfield went to gold, and Bethesda Game Studios solemnly called the date of preloading her last project. And now, when a little less than two full weeks remained before the release, the reviewers began to receive copies of the game. The reviews should be presented on August 31, but some reviewers have already managed to share their first impressions from Starfield with the public.
One of the biggest fears for everyone was that such a large and important game would be released with a lot of errors, because the track record of Bethesda in this regard is very doubtful. Fortunately, the latest messages about the game claim that Starfield is the most polished game Bethesda. It all started with a message to Discord, in which the popular YouTubert Tyler McCker, who gained access to get acquainted with Starfield, claims that for more than 15 hours of game he was struck by how well everything works and also during the gameplay was not discovered a single error. From other aspects of the game, the observer noted the excellent visual design of Starfield.
By tradition, the Creation Engine engine is not famous for a high level of visual reliability, while Tyler Maklycker notes that Starfield looks simply incredible, and this aspect of the game has become a pleasant surprise for him. Before the release of Starfield, the entire industry was concerned about the problem of bugs. This aspect of the game was affected in an interview with Matt Boti, in which he claimed that the game would become the least buggy release of the studio. The first impressions of Tyler Makviker found confirmation of the words of Matt Boti. The author of the review has already spent many hours in the game, but the bugs never appeared.
In parallel with how Tailer talks about how high -quality Starfield is, another author asks for forgiveness for previously attacked Starfield and the frequency of 30 FPS in the game. Most likely, he says that the game looks great, works and plays perfectly. This feature of the game caused a lot of controversy at the time of its announcement, since Bethesda decided to set the frequency of 30 FPS on consoles for Starfield to maintain the visual beauty of the game. Many did not like such a solution, because they are used to playing at the frame rate of 60 fps. However, it seems that for Starfield the frequency of 30 FPS is not a problem at all.
In the first and only complaints about Starfield, only a simple menu is mentioned, which makes no sense, given that Bethesda uses the usual menu in all its games. Other games of this studio, such as Fallout and The Elder Scrolls, have a clean and simple interface, where the main thing is the options offered menus in accordance with the user’s needs. However, we can say that Starfield offers a truly polished start menu compared to other Bethesda games, which cannot but rejoice. Apparently, the only complaint from those who are already playing Starfield is that they cannot stop the game, which cannot but rejoice.
Many people remember that Bethesda does not shy to release games with errors, but it seems that the joint work of the Xbox and Bethesda technical studios allowed Starfield to perfection so that everyone could enjoy the best space RPG from the first day of the game.
Before the release of the new game created by Bethesda, the developer of such popular games such as The Elder Scrolls Skyrim and Fallout 4, games, which over the years have become more and more, because Bethesda offers players a sea of opportunities, remains a little more than a couple of weeks. Starfield will be released on September 5 at Xbox X Series X | S and PC, and will also be available from the first day under the Xbox Game Pass program.