Fallout: Tale of Two Wastelands received a 65 GB HD texture package

Modder Bobobass84 has released a 65 GB HD-texture package for Fallout: Tale of Two Wastelands, in which all textures are completely processed. This package uses artificial intelligence methods to increase the scale of all vanilla textures and contains all textures for Fallout 3 and Fallout New Vegas, as well as all DLCs.

Fallout: Tale of Two Wastelands is a complete conversion project that smoothly unites Fallout 3 and its loaded content in Fallout: New Vegas. Thus, gamers on a PC can now play these two games for one passage. Mod also updates Fallout 3 mechanics to FNV mechanics, balancing both games so that you feel that you are playing one full game (instead of two different games using the same character).

You can download the project itself directly with our site, Through the section "Files". In addition, as Modder said, you can also use this package for original versions of Fallout 3 and Fallout New Vegas.

You can find below a few screenshots demonstrating recently improved textures. These screenshots can give you an idea of ​​what you can expect from this package.

Textures already on 65 GB showed the quality that in the screenshots? Really? It seems to me that they did not work on optimization at all. Always considered people who translate the lesser resolution of textures in 4K – immoral people. You really think that if you raise the textures to 4k by stretching it according to proportions, the texture will become many times more beautiful? No. You just eat computer resources and game optimization.

Perhaps here the quality of the pictures is seized, on the nexus I noticed the difference.

So here is not stretching, but a run through the neural networks with an increase in detail

Although probably for those who have a computer as a T800 terminator, perhaps he should first drive him through the Apskayler to increase the detail, and then make a resolution again to reduce the size

Some moderners lay out several versions at once, for different cars

These are the same Olds that once sent pictures in BMP format

I remember I did a mini mod for Oblivion for a long time and simple, I took the original texture, added added the noise of the filters, pulled back to 2 katnaya resolution, it became a little more pleasant, although I even used the original map of the Normal because I packed my own incorrectly then. And if the neural network redraws with the addition of lemon balm, then in theory the norms will be for quick work. If this, a person would have rushed to have a lot of photos, to recall them all and choose similar elements of leaves and pebbles or make a three -dimensional model according to the original texture, materials for it and bake it all in the texture so that the color is almost the same but the same With correct normals of heights of spike-shpek pins. And here is the bang and the more detailed texture especially if the original is that it is very soap without small objects.

I am not an expert in terms of textures, I was rather engaged on the contrary.. The stalker was a matter when the computer had a prehistoric, and it would help me raise FPS, and I remember that I translated all texture files into a lower resolution by reducing its size by one program, the program reduced the texture several times, the calculation put on percentage.. T.e. If 100% is a texture with a size of 1024×1024 (conditionally), then it decreased to 32×32. I think it’s hard to imagine what horror was going on in the game, but I did not treat it very stressful, here is the philosophical question-to play soap from 50-60 fps, or from 15-20 with lower specified game. Well, so what is I for, it happened that I wanted to make the opposite effect, not to reduce the size, but to increase, to the famous 4k, the famous 4k. In general, this was done, but at what cost – an increase in the size of the file, and in the game itself it was possible to somehow arouse the binoculars to consider some details of which was previously not very clear, and whether it was worth its candles? I think no. Perhaps this craftsman was also transported with textures, and could be used by the neural network to increase the number of details, but why it was necessary to translate it to 4K? Why you can’t leave the same file size, but add parts to it through the neuron.. in the use of which I think it makes sense to suspect. Based on my personal observations, I do not understand all these dancing with a tambourine, the grief of the graphs already got their nose shiing their nose in games. Moreover, if the news is written about them so patho.

In modern games of in modern normal pi cards, I can do the resolution of textures no longer affects any non-optimized shader that in games I think it can almost never be in old games, but most likely modern GPU will not feel it. There is a more usually used MIP-Mapping so that this does not mean that the card fits 4 texture per kilometers.
As for the compression of textures for resolution – and what is the meaning? Suppose the texture was 4K and is compressed to 1k. With good compression, subpixel shadows will be able to remain, which will remind you that there is something but there is still a compression of the format itself that looks like Zhpag compression.In theory, you can try to improve the texture without changing its resolution playing with contrast and thereby retain the shadows of detail, but this.

Cryny all these tector packs obtained by an increase in the initial, the difference can most often be seen only if you look closely. The meaning of only textures are made that are consciously processed, and bestly painted an excess of an intelligent artist. I downloaded it somehow pack of textures to Mordovond. And if it was, for example, clothes, as it looked like a muddy rag and it looks like new folds, shadows, textures of the ITP fabric did not increase, only disappeared "ladder" which are not visible from two steps.

At least the Earth has become better. In the old Igor, mostly this was a mail of unpleasant problems in the era of soap kinz inclusive and the textures of objects there were basically normal and became completely for such a graphics. you can certainly pump up to 4-8k, but there is no modern render and angular models there.

So there are normal packs of textures, not riveted and people, give them God health,
if possible, and would give money. Moreover, even with Russified inscriptions, where it is necessary (and more languages ​​EMNIP 5-6).
No, you need to dump the cliff. THFU.

Apskuel is better than left textures from Vasyan

Where about Vasyan??
There is a professional ocher fraud on Nexus, where I talked about Vasyana??
I was already old, Kodga Fol3 went out, I at one time geeze with bones gobbled up.
"Vasyayan"

Someone played? How do you like a mod?

And you are a comedian, this texture is packed 2 days old, this size is downloaded from servers with low speed still you need to try.

And about the mod itself for Folych, and not about the textures of the steam, comedian

He asked normally, unless he would not understand the Buhoy or too inconceiving.

Great mod. On his laptop was able to pass Fallout 3 thanks to him, because the original, even with all mods, still behaved unstable.

So, where is HD textures? I didn’t see them on screenshots.

After The Last of US, I don’t want a texture..better when everything is just optimized..

Fallout NV to optimize even from the exit of the game. Textures are a pleasant addition if the eyes are simply not used to the soap picture.

textures of norms, but there is no lighting at all. Where are the shadows?

That 3 that HB need remasters on the engine of 4 fouls, I don’t know why the gazebo has not done this so far, it is enough to oversee the teams that have already been doing this

They did not make a tes4 remaster because they said that the technology is too old and the transfer from one engine to another I think the current can be a conversation itself. Even if it gives the models to the weight, the source code can do some kind of GTA Remaster.

Yes, not a fig of the like. Despite the fact that these engines are essentially development \ fork 1 engine, each subsequent gives more freedom to transfer / add new content. For example, earlier, it was impossible to add new weapons with custom animations to Fallout3 \ New Vegas, without replacing standard animations. Now, after almost 10 years (from 20-21), Knvse plugin appeared, which allows this to do this in Vegas. And in Fallaut 4 it was possible from the start of the game. It would be possible to transfer 3 and New Vegas to the 4-ki engine for a long time, you can just fuck problems with Bethesda. And yes, this is a lot of handwork, although all sorts of "neural networks" No need to abuse them, otherwise it will turn out as you said "some kind of gta remaster."

I somehow tried to portle shaders from Fallut 3 to Oblivion because I look here and here and here are shaders. I ported everything, launched it – your teeth run along the gray screen and what other artifacts.
And by the master I mean that the engine will work at least on the original scripts. those game is the same but the engine is new. or some kind of moules of the engine engine mainly renera to port on the old. If you recall all the logic of the game on a new engine and without source, then this is something else and this is, in principle, you can relax on a completely different engine by porting the game and wait for the lawyers guests.
Another extreme case of Rivers Engine engineer for the content of the game, but this is also a disputed option since most likely there is protection from copying in the original engine and here it is not different, but formally you should have a game. If you transfer the engine on a completely arc as I have fun all the locations of the stalker on the anryl 4-5 and the seamless stalker gee-gy is no longer needed here and this is a completely pirate game. But the gazebo does not seem to react to the fact that someone is dragging Tua -a resource between her figns and New Vegas inclusive. And all sorts of skirts come out.

Well xs. For what? Games with different Persians, plot and place of action.

I propose to introduce a note for such mods: Yet Another Shitty Upscale

at 65GB and such quality here is a maximum of 3 GB no more better

Yes, at least 500, to the sense of like a bull.

On this engine, normal shadows and modern lighting bells with hd textures, I would take a chance to probably rely.

Something huge weight, in 3 parts I remember less fun, although it doesn’t matter, I threw back the idea of ​​playing NV after I saw the size of the card.

There are norms card. More DLS, which are very cool.

This is good. The best that can be done with Fallout 3 to work on modern systems is to launch it on the New Vegas engine.